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"Just Let Me Go" developer blog 30: Traps!
Just Let Me Go

"Just Let Me Go" developer blog 30: Traps!

Just Let Me Go

The original plan was to have death traps in the house, but adding those took a little longer than expected.

"Just Let Me Go" developer blog 29: Dude is kinda violent!
Just Let Me Go

"Just Let Me Go" developer blog 29: Dude is kinda violent!

Just Let Me Go 1 comment

This one shows updated attacks, and they are brutal. The enemy is out for blood.

"Just Let Me Go" developer blog 28: Updating the characters
Just Let Me Go

"Just Let Me Go" developer blog 28: Updating the characters

Just Let Me Go

Amelia and Luis got new 3D models. These models were created using Reallusion's Character Creator 3, and they look far more realistic.

"Just Let Me Go" developer blog 27: Amelia's soul flying around
Just Let Me Go

"Just Let Me Go" developer blog 27: Amelia's soul flying around

Just Let Me Go

Forgot to post this one before. In this video you can see Amelia's soul in action.

"Just Let Me Go" developer blog 26: The stalker is alive!!!
Just Let Me Go

"Just Let Me Go" developer blog 26: The stalker is alive!!!

Just Let Me Go 2 comments

The stalker is out and it's dangerous! In this video you can see the stalker in action (except when a bug happens).

"Just Let Me Go" developer blog 25: Building a prototype level
Just Let Me Go

"Just Let Me Go" developer blog 25: Building a prototype level

Just Let Me Go

Now it's time to test everything in a prototype level. This level is just made of a bunch of boxes to get the "feel" and "atmosphere" right, and also...

"Just Let Me Go" developer blog 24: Lighting-based detection and high heel animations
Just Let Me Go

"Just Let Me Go" developer blog 24: Lighting-based detection and high heel animations

Just Let Me Go

Now, stalkers detect the player based on the amount of light, making it easier/harder for them to see Amelia in lit/unlit environments. Also, Amelia now...

"Just Let Me Go" developer blog 23: Facial expressions, stalker AI, panic mode
Just Let Me Go

"Just Let Me Go" developer blog 23: Facial expressions, stalker AI, panic mode

Just Let Me Go

This time there are a few new things. First, Amelia has a cute pink dress (the floral dresss is back... sort of). Also, she now has facial expressions...

"Just Let Me Go" developer blog 22: Pushing furniture, opening doors, and running
Just Let Me Go

"Just Let Me Go" developer blog 22: Pushing furniture, opening doors, and running

Just Let Me Go

In this video log you can see a few new things. First, now Amelia can push objects to block the enemy's path, block doors, or open the way. We also have...

"Just Let Me Go" developer blog 21: AI testings for sight and hearing
Just Let Me Go

"Just Let Me Go" developer blog 21: AI testings for sight and hearing

Just Let Me Go

Making some experiments with UE4's AI perception features. The stalker can now see and hear Amelia.

"Just Let Me Go" developer blog 20: Hair, Interactive objects, big bad stalker
Just Let Me Go

"Just Let Me Go" developer blog 20: Hair, Interactive objects, big bad stalker

Just Let Me Go

In this video you can see that Amelia actually moves as you control her (she's still missing a lot of animations, though). Also, there's some work on...

"Just Let Me Go" developer blog 19: Switch to Unreal Engine 4
Just Let Me Go

"Just Let Me Go" developer blog 19: Switch to Unreal Engine 4

Just Let Me Go

So... we switched to UE4 and this is a quick update on that :)

"Just Let Me Go" developer blog 18: fixed camera angles!
Just Let Me Go

"Just Let Me Go" developer blog 18: fixed camera angles!

Just Let Me Go

Haunting Ground is the main inspiration for "Just Let Me Go" and we thought we had to take that game's fixed camera angles and "enter-room zoom-out" effects...

"Just Let Me Go" developer blog 17: footstep sounds and longer hair
Just Let Me Go

"Just Let Me Go" developer blog 17: footstep sounds and longer hair

Just Let Me Go

Amelia has now longer hair. Not only her hair looks nicer that way, it also ties with her backstory in a way.

"Just Let Me Go" developer blog 16: quick pet's navigation test
Just Let Me Go

"Just Let Me Go" developer blog 16: quick pet's navigation test

Just Let Me Go

As you know, "Just Let Me Go" is heavily inspired by Haunting Ground. That means, among other things, that Amelia gets a pet in the game. However, we...

"Just Let Me Go" developer blog 15: Amelia's floral dress
Just Let Me Go

"Just Let Me Go" developer blog 15: Amelia's floral dress

Just Let Me Go

In this video you can see Amelia's floral dress. This is the dress she starts with. At first she was going to be wearing pants and a shirt, but I thought...

"Just Let Me Go" developer blog 14: level streaming!!!
Just Let Me Go

"Just Let Me Go" developer blog 14: level streaming!!!

Just Let Me Go

I've been working on level streaming, so that the rooms of the house load and unload as you go through the house. More about that in this video. As always...

"Just Let Me Go" developer blog 13: new dress color
Just Let Me Go

"Just Let Me Go" developer blog 13: new dress color

Just Let Me Go 1 comment

New update for this game. Now I share the reasons behind the dress color change (that also translated in skin color change), and I also share some thoughts...

"Just Let Me Go" developer blog 12
Just Let Me Go

"Just Let Me Go" developer blog 12

Just Let Me Go

Sara the stalker, boob physics, dynamic hair, new areas.

"Just Let Me Go" developer blog 11
Just Let Me Go

"Just Let Me Go" developer blog 11

Just Let Me Go

In the past few days, I’ve been working on streaming the levels for the game. Also, I talk a little bit about facial animation. Lastly, I talk about...

An updated build, finally
Enola

An updated build, finally

Enola

News on a new build, finally. Here I let you know why this update took so long and what you can expect.

Enola alpha 0.9 is out
Enola

Enola alpha 0.9 is out

Enola

This is a brief list of the changes available in Enola alpha 0.9

It’s been a long, so here’s another update on Enola
Enola

It’s been a long, so here’s another update on Enola

Enola 1 comment

Well hello, I figured it was time to stop talking about the mistakes of “designing too much game” and everything else that can be derived from that...

Enola alpha 0.6 is available
Enola

Enola alpha 0.6 is available

Enola 1 comment

Alpha 0.6 has been released. Here you can find the changes found in that release.

Enola alpha 0.5 is available
Enola

Enola alpha 0.5 is available

Enola

Enola alpha 0.5 is available. This new update is a patch to version 0.4 released last week, and fixes bugs related to saving games and game menus. Version...

Running Enola on a Mac
Enola

Running Enola on a Mac

Enola

I am a Windows user, but that doesn't mean I don't want Enola on the Mac. I recently borrowed a Mac Mini, and it runs Enola just fine.

Working on a kickstarter campaign
Enola

Working on a kickstarter campaign

Enola 3 comments

I'm currently working on a kickstarter campaign but I want to read what you think about the rewards and stuff.

TRI and 8 other games are together on KICKSTARTER
TRI: Of Friendship and Madness

TRI and 8 other games are together on KICKSTARTER

TRI: Of Friendship and Madness 3 comments

The first Indie Game Bundle on Kickstarter. Help funding nine great projects!

Enola alpha 0.3 is out. Also, demo available
Enola

Enola alpha 0.3 is out. Also, demo available

Enola

What's new in Enola alpha 0.3? If you want to help support the development of the game, buy now and get all future updates for free.

Release date and new gameplay video
SteroidS

Release date and new gameplay video

SteroidS

SteroidS is now ready to be released to the world!