The Domaginarium is an independent game developer.
The original plan was to have death traps in the house, but adding those took a little longer than expected.
"just let me go" developer blog 30: traps!
This one shows updated attacks, and they are brutal. The enemy is out for blood.
"just let me go" developer blog 29: dude is kinda violent!
Amelia and Luis got new 3D models. These models were created using Reallusion's Character Creator 3, and they look far more realistic.
"just let me go" developer blog 28: updating the characters
Forgot to post this one before. In this video you can see Amelia's soul in action.
"just let me go" developer blog 27: amelia's soul flying around
The stalker is out and it's dangerous! In this video you can see the stalker in action (except when a bug happens).
"just let me go" developer blog 26: the stalker is alive!!!
Now it's time to test everything in a prototype level. This level is just made of a bunch of boxes to get the "feel" and "atmosphere" right, and also...
"just let me go" developer blog 25: building a prototype level
Now, stalkers detect the player based on the amount of light, making it easier/harder for them to see Amelia in lit/unlit environments. Also, Amelia now...
"just let me go" developer blog 24: lighting-based detection and high heel animations
This time there are a few new things. First, Amelia has a cute pink dress (the floral dresss is back... sort of). Also, she now has facial expressions...
"just let me go" developer blog 23: facial expressions, stalker ai, panic mode
In this video log you can see a few new things. First, now Amelia can push objects to block the enemy's path, block doors, or open the way. We also have...
"just let me go" developer blog 22: pushing furniture, opening doors, and running
Making some experiments with UE4's AI perception features. The stalker can now see and hear Amelia.
"just let me go" developer blog 21: ai testings for sight and hearing
In this video you can see that Amelia actually moves as you control her (she's still missing a lot of animations, though). Also, there's some work on...
"just let me go" developer blog 20: hair, interactive objects, big bad stalker
So... we switched to UE4 and this is a quick update on that :)
"just let me go" developer blog 19: switch to unreal engine 4
Haunting Ground is the main inspiration for "Just Let Me Go" and we thought we had to take that game's fixed camera angles and "enter-room zoom-out" effects...
"just let me go" developer blog 18: fixed camera angles!
Amelia has now longer hair. Not only her hair looks nicer that way, it also ties with her backstory in a way.
"just let me go" developer blog 17: footstep sounds and longer hair
As you know, "Just Let Me Go" is heavily inspired by Haunting Ground. That means, among other things, that Amelia gets a pet in the game. However, we...
"just let me go" developer blog 16: quick pet's navigation test
In this video you can see Amelia's floral dress. This is the dress she starts with. At first she was going to be wearing pants and a shirt, but I thought...
"just let me go" developer blog 15: amelia's floral dress
I've been working on level streaming, so that the rooms of the house load and unload as you go through the house. More about that in this video. As always...
"just let me go" developer blog 14: level streaming!!!
New update for this game. Now I share the reasons behind the dress color change (that also translated in skin color change), and I also share some thoughts...
"just let me go" developer blog 13: new dress color
Sara the stalker, boob physics, dynamic hair, new areas.
"just let me go" developer blog 12
In the past few days, I’ve been working on streaming the levels for the game. Also, I talk a little bit about facial animation. Lastly, I talk about...
"just let me go" developer blog 11
News on a new build, finally. Here I let you know why this update took so long and what you can expect.
an updated build, finally
This is a brief list of the changes available in Enola alpha 0.9
enola alpha 0.9 is out
Well hello, I figured it was time to stop talking about the mistakes of “designing too much game” and everything else that can be derived from that...
it’s been a long, so here’s another update on enola
Alpha 0.6 has been released. Here you can find the changes found in that release.
enola alpha 0.6 is available
Enola alpha 0.5 is available. This new update is a patch to version 0.4 released last week, and fixes bugs related to saving games and game menus. Version...
enola alpha 0.5 is available
I am a Windows user, but that doesn't mean I don't want Enola on the Mac. I recently borrowed a Mac Mini, and it runs Enola just fine.
running enola on a mac
I'm currently working on a kickstarter campaign but I want to read what you think about the rewards and stuff.
working on a kickstarter campaign
The first Indie Game Bundle on Kickstarter. Help funding nine great projects!
tri and 8 other games are together on kickstarter
What's new in Enola alpha 0.3? If you want to help support the development of the game, buy now and get all future updates for free.
enola alpha 0.3 is out. also, demo available
SteroidS is now ready to be released to the world!
release date and new gameplay video
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