The Domaginarium is an independent game developer.
The original plan was to have death traps in the house, but adding those took a little longer than expected.
This one shows updated attacks, and they are brutal. The enemy is out for blood.
Amelia and Luis got new 3D models. These models were created using Reallusion's Character Creator 3, and they look far more realistic.
Forgot to post this one before. In this video you can see Amelia's soul in action.
The stalker is out and it's dangerous! In this video you can see the stalker in action (except when a bug happens).
Now it's time to test everything in a prototype level. This level is just made of a bunch of boxes to get the "feel" and "atmosphere" right, and also...
Now, stalkers detect the player based on the amount of light, making it easier/harder for them to see Amelia in lit/unlit environments. Also, Amelia now...
This time there are a few new things. First, Amelia has a cute pink dress (the floral dresss is back... sort of). Also, she now has facial expressions...
In this video log you can see a few new things. First, now Amelia can push objects to block the enemy's path, block doors, or open the way. We also have...
Making some experiments with UE4's AI perception features. The stalker can now see and hear Amelia.
In this video you can see that Amelia actually moves as you control her (she's still missing a lot of animations, though). Also, there's some work on...
So... we switched to UE4 and this is a quick update on that :)
Haunting Ground is the main inspiration for "Just Let Me Go" and we thought we had to take that game's fixed camera angles and "enter-room zoom-out" effects...
Amelia has now longer hair. Not only her hair looks nicer that way, it also ties with her backstory in a way.
As you know, "Just Let Me Go" is heavily inspired by Haunting Ground. That means, among other things, that Amelia gets a pet in the game. However, we...
In this video you can see Amelia's floral dress. This is the dress she starts with. At first she was going to be wearing pants and a shirt, but I thought...
I've been working on level streaming, so that the rooms of the house load and unload as you go through the house. More about that in this video. As always...
New update for this game. Now I share the reasons behind the dress color change (that also translated in skin color change), and I also share some thoughts...
Sara the stalker, boob physics, dynamic hair, new areas.
In the past few days, I’ve been working on streaming the levels for the game. Also, I talk a little bit about facial animation. Lastly, I talk about...
Enola was a challenging game to make. Not because it was hard to program, but because of the story and things it needed to portray: it was a story about...
We took a lot of references from H. R. Giger and Beksinski and then we came up with an initial look, and then we began to work from there.
Some notes about the factory level, one of the last levels in Enola.
News on a new build, finally. Here I let you know why this update took so long and what you can expect.
I’ve been talking with one of the guys here for some time about the possibilities of adding crouching. This was not an easy question, actually. The...
Well hello, I figured it was time to stop talking about the mistakes of “designing too much game” and everything else that can be derived from that...
it can be interesting to see what happens when you make the game “you wanna make” but you take into consideration what your limitations are, and what...
I’ve been working on some mocap for Enola using iPi desktop motion capture, and I wanted to show you a glimpse of what we’re doing with it.
Last week I was testing the motion capture setup using my Playstation Eye cameras and iPi Desktop Motion Capture. The system yelds pretty decent results...
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