Red Alliance Games is an Indie developer company. So far we are creating only one game called Red Alliance in Unity 3D Engine. It is a linear storyline based FPS game with elements of horror and a co-op feature. The game has been in development since 2012 and is now currently getting close to its final state. Approximate release date is around autumn of 2016. The game is being developed by: Roman Agapov: Project leader, level design, coder, level modeler, partial props and weapons modeler, storyline writer, voice acting. Adrien Rama: Props modeler, weapons modeler, character design, voice acting. Hans Christian Lie Johannessen: Weapon animations, weapon modeler, voice acting. Renardo Robinson: Character rigging, weapons modeler.
This new update brings a new extra perk, improvements to animations, gameplay & balance improvements, various UI changes, and many stability and quality...
A new update on the game brings numerous important changes & fixes, such as better resource distribution, new music, better animations, and many stability...
This is an overview of all updates the game has received since its initial release 3 years ago. Red Alliance is on sale until October 12th!
After 6 years of development Red Alliance is now being released on Steam! The game has received volumetric lighting, entirely reworked sounds in the whole...
A 2018 trailer for Red Alliance - a singleplayer semi-survival game with elements of horror.
After 1 year Red Alliance is back with a new development update video. Introducing stealth mechanics, huge visual and gameplay improvements, and new levels...
In this Update I show gameplay from 2 new levels in the game and show new storyline elements, as well as new characters. Additionally I introduce new...
We are happy to announce that we are finally officially submitting Red Alliance to Greenlight!
Uploaded some new in-game screenshots of Red Alliance from 2016. Showing new maps as well as new weapons, improved lighting and overall graphics. A full...
In this Update I demonstrate updated Main Menu, a large Apartments extension in City level, a lot of AI improvements and some footage of new levels.
Red Alliance Update 65 is out! Bringing huge graphics and physics update!
Red Alliance demo has been released! Available for anyone to download on IndieDB page. Features first 2 campaign levels and an early co-op mode. Has a...
In this update I demonstrate the newly made City level which comes after the Prison level demonstrated in Update 62. I walkthrough the level, demonstrate...
In this update I show all the features of Red Alliance networking, such as networked AIs, smooth objects synching, vehicles, object destruction, etc...
This update shows the new Global AI feature that was developed by me. It handles 3 classes of AI which are shooting AI, zombie AI and friendly AI. Also...
I demonstrate the new features in the game, such as picking up objects, destroying objects, destroying certain buildings. I also show new props, new buggy...
In this Update I worked on the forest level in Phase 2 of campaign, improved physics, added a new level with completely new atmoshphere, and a lot more!
In this update I demonstrate the new weapon system which allows the player to carry up to 3 weapons and a knife. Each weapon can be stored in slots. Also...
In this update I demonstrate the beggining on second Phase in campaign, showing new NPCs, and cutscenes. Also I demonstrate the new weapon textures and...
A full timelapse of the process of creating the attachments. Showing the low and high poly creation, UV mapping, normals baking, and diffuse texturing.
In this update I demonstrate a gameplay of a big match of 4 people, with 7 new weapons, new customization menu, new models, new level, updated Main Menu...
In this video I show the full timelapse of the process of making the AKS-74u. The final model is 2,908 polys in total, has normals and diffuse maps.
This is a small update, I do my second speed modeling of one of my favorite weapons - PP 2000. In total it is only 3,075 tris, which is fairly enough...
In this update I demonstrate the brand new Multiplayer System, new map, new MP menu, login system, weapon select system, kill feed, score board and a...
Speed modeling of Glock 17 in Blender and 3Ds Max.
In this update I am showing the new zombie dogs AI, new animations for 9 weapons, and a new melee weapon.
The demo is released! Check the description of the video.
In this update I release the demo! Many people asked for it, I hope you guys will enjoy it! Let me know what you think!
It has been a long time since the last update, I am sorry about that I was on holidays, but now I am back, bringing you guys, so many new things! I have...
Showing the finished forest level! So many new things to show! New buggy, new lightmaps, new areas on map, enemies, great graphics, and much more!
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