The development team for the Open Source game engine recreation project OpenRA.

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Playtest 20170722 out now!
OpenRA

Playtest 20170722 out now!

OpenRA 7 comments

We’re pleased to finally announce playtest-20170722, the first release candidate for what will be the biggest OpenRA release in many years. Core development...

OpenRA 10th Anniversary Trailer
OpenRA

OpenRA 10th Anniversary Trailer

OpenRA 8 comments

Here is a nice trailer made by SoScared to celebrate the 10th OpenRA Anniversary!

Release 20170421
OpenRA

Release 20170421

OpenRA 6 comments

Almost to the day half a year after our last stable release, we are proud to finally present to you our latest work - OpenRA Release 20170421! With a...

Playtest 20170408
OpenRA

Playtest 20170408

OpenRA 3 comments

We are again happy to be able to announce a new playtest. For the last time before the next OpenRA release, you will be able to give us feedback on the...

April 2017 Release Preparations
OpenRA

April 2017 Release Preparations

OpenRA 12 comments

The next major OpenRA release is imminent, so you might want to have a look at the upcoming features.

Playtest 20170304
OpenRA

Playtest 20170304

OpenRA 11 comments

OpenRA's march to world domination continues with our first 2017 playtest.

Release 20161015
OpenRA

Release 20161015

OpenRA 3 comments

Today we are happy to announce the latest stable release of OpenRA!

Playtest 20160904
OpenRA

Playtest 20160904

OpenRA 14 comments

Today we’re happy to finally announce the first release candidate for our next OpenRA release. The new playtest contains over 1200 commits by 38 authors...

Public registrations for Red Alert Global League Season 2 now open!
OpenRA

Public registrations for Red Alert Global League Season 2 now open!

OpenRA 3 comments

Coming soon: AI bots using engineers, improved scoreboards, Origin support, 6 new missions for Tiberian Dawn and 3 Red Alert co-op missions have a comeback!...

Playtest 20160403
OpenRA

Playtest 20160403

OpenRA 9 comments

We are pleased to announce the first playtest leading up to our next stable release!

Release 20151224
OpenRA

Release 20151224

OpenRA 7 comments

featuring in-game IRC, new missions, revamped Dune 2000 balancing, joystick scrolling and weather effects!

December Release Candidate 2

December Release Candidate 2

Red Alert II zone 11 comments

We received a lot of feedback on our last two playtests, and we tried to address as many of the reported issues as possible. Thanks to everyone who has...

Playtest 20151031
OpenRA

Playtest 20151031

OpenRA 14 comments

Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats.

Release 20150919

Release 20150919

News 12 comments

NEW BATTLE CONTROL SOFTWARE AVAILABLE. PROCEED FOR FURTHER INSTRUCTIONS, COMMANDER.

Playtest 20150808
OpenRA

Playtest 20150808

OpenRA 7 comments

A number of new features, fixes, and performance improvements make this a significant improvement over the last playtest and the June release.

Playtest 20150628
OpenRA

Playtest 20150628

OpenRA 15 comments

Better unit repair usability, 6 new missions, Tiberian Dawn balancing changes, more Lua functions for mission scripting, an improved in-game map editor...

Release 20150614
OpenRA

Release 20150614

OpenRA 9 comments

The all new in-game map editor, half of the Command & Conquer: Tiberian Dawn campaign and Dune 2000 upgrades finally stabilized!

Playtest 20150531
OpenRA

Playtest 20150531

OpenRA 7 comments

We have received a small number of issues after last week’s playtest release. These issues have been addressed and so we are releasing a new playtest...

Playtest 20150524
OpenRA

Playtest 20150524

OpenRA 15 comments

We created an all new in-game map editor. The Dune 2000 mod got support for building upgrades and several missions have been added to the Command & Conquer...

Release 20150424
OpenRA

Release 20150424

OpenRA 15 comments

We are very pleased to announce the spring release of OpenRA, the Open Source Westwood Studios real-time strategy games engine re-implementation.

Playtest 20150408
OpenRA

Playtest 20150408

OpenRA 12 comments

We have finalized the balancing for the Red Alert mod, so it’s time for another playtest! Also a progress report on the latest Tiberian Sun related...

Playtest 20150405
OpenRA

Playtest 20150405

OpenRA 6 comments

Stability improvements, visual polish for Dune 2000 effects and balancing changes to the Red Alert mod.

Playtest 20150329
OpenRA

Playtest 20150329

OpenRA 18 comments

Sandworm insurance, new missions, smarter harvesters, improved performance: ready for play-testing!

Playtest 20150118
OpenRA

Playtest 20150118

OpenRA 16 comments

The main focuses of this release were improving stability and performance, as well as implementing some of the missing features that make Dune 2000 unique...

Halloween 2014 release
OpenRA

Halloween 2014 release

OpenRA 9 comments

This Halloween we present the most polished classic Command & Conquer experience so far with more improvements towards the heavily requested single-player...

Playtest 20141020
OpenRA

Playtest 20141020

OpenRA

Our third release candidate for an upcoming stable one includes improvements towards the spectator mode and the Lua API for more and better scripted missions....

Playtest 20141012
OpenRA

Playtest 20141012

OpenRA 7 comments

Command & Conquer fans rejoice. We've got a present for you. The second playtest build for our upcoming Halloween release is now available.

Playtest 20140927
OpenRA

Playtest 20140927

OpenRA 9 comments

The first playtest for our next big release is now available featuring a large UI revamp, elite units, airplane repulsion and more!

Release 20140722
OpenRA

Release 20140722

OpenRA 11 comments

The long-awaited July release is here for the taking with numerous bug fixes and improvements!

Playtest 20140709
OpenRA

Playtest 20140709

OpenRA 20 comments

First July release candidate of 2014! I hope you are ready, Commander.

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