The development team for the Open Source game engine recreation project OpenRA.
A new release has hit and we also like to give a roundup on some of the popular community mods here on ModDB.
The latest installment of the open-source project recreating classic Westwood Studios RTS games, including initial support for the Remastered Collection...
Welcome back, Commanders! After more than a year and a half the OpenRA team proudly presents Playtest 20221203. It is finally here!
Just in time for the holiday period, we are kicking off a new playtest series for the next OpenRA release.
A lot has happened in the Command and Conquer community recently surrounding the release of the C&C Remastered Collection, and many people have been asking...
We are pleased to finally announce Release 20200503, which brings the public release up to date with development changes from September 2019 through to...
With the recent hotfix release addressing the worst bugs on the stable branch, we have been able to focus on completing work for the next big release.
We are thrilled and relieved to finally announce the first public playtest for OpenRA’s second 2019 release.
It has been quite a while since our last release, but not to worry, we are still going - mostly rewriting tons of code not visible to the outside eye...
We are pleased to announce Release 20190314, which brings changes developed between August 2018 and January 2019 and polished with the help of player...
Better late than never, OpenRA is celebrating the new year with our planned "2018 holiday-season" playtest. Playtest 20190106 brings some big changes...
With two months of successful playtesting behind us, we are pleased to finally announce Release 20180923. The new release brings players up to date with...
Hot off the presses, we are pleased to announce a new OpenRA playtest series. With your help, we hope to find and squash any lurking issues and produce...
Development has slowed down a lot recently, but OpenRA is far from dead. I wanted to write something to bridge the news gap until our next official news...
We are excited to announce the first OpenRA release of this year! Over 700 commits from 43 contributors were merged over the last six months, with each...
We are excited to welcome the new year with a new OpenRA playtest! More than 700 commits from 42 contributors were merged over the last five months, with...
After three months of public playtesting we are pleased to finally declare “Mission Accomplished” on the new OpenRA release! Release 20171014 makes...
We’re pleased to finally announce playtest-20170722, the first release candidate for what will be the biggest OpenRA release in many years. Core development...
Here is a nice trailer made by SoScared to celebrate the 10th OpenRA Anniversary!
Almost to the day half a year after our last stable release, we are proud to finally present to you our latest work - OpenRA Release 20170421! With a...
We are again happy to be able to announce a new playtest. For the last time before the next OpenRA release, you will be able to give us feedback on the...
The next major OpenRA release is imminent, so you might want to have a look at the upcoming features.
OpenRA's march to world domination continues with our first 2017 playtest.
Today we are happy to announce the latest stable release of OpenRA!
Today we’re happy to finally announce the first release candidate for our next OpenRA release. The new playtest contains over 1200 commits by 38 authors...
Coming soon: AI bots using engineers, improved scoreboards, Origin support, 6 new missions for Tiberian Dawn and 3 Red Alert co-op missions have a comeback!...
We are pleased to announce the first playtest leading up to our next stable release!
featuring in-game IRC, new missions, revamped Dune 2000 balancing, joystick scrolling and weather effects!
We received a lot of feedback on our last two playtests, and we tried to address as many of the reported issues as possible. Thanks to everyone who has...
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