The development team for the Open Source game engine recreation project OpenRA.

Posted | Game Title | Author
Upcoming OpenRA Release
Game

Upcoming OpenRA Release

Oct 7, 2012 5 comments

Play a rebalanced version of Command & Conquer: Red Alert in high-definition with an upgraded user interface on all major platforms.

Release 20121019
Game

Release 20121019

Oct 21, 2012 Westwood 2D 7 comments

With four months worth of patches making their way out, there's a ton of new stuff.

Work in Progress
OpenRA

Work in Progress

Dec 3, 2012 OpenRA 3 comments

We are actively fixing bugs and adding new features. The next release will also have some major eye candy: a new desert tileset for Red Alert. Also the...

Coming up in OpenRA
OpenRA

Coming up in OpenRA

Jan 12, 2013 OpenRA 11 comments

Time for a new round-up about what's getting commited to the OpenRA source code repositories and what is being discussed in the forums and IRC chat.

OpenRA 2.0?
Game

OpenRA 2.0?

Feb 24, 2013 12 comments

Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...

Playtest 20130304
OpenRA

Playtest 20130304

Mar 3, 2013 OpenRA 4 comments

With our current releases being not that stable as they should have been, the current changes focus on stability. Well that does not detain us from adding...

Playtest 20130316
OpenRA

Playtest 20130316

Mar 16, 2013 OpenRA 0 comments

We are currently pumping out new playtests regularly as we want a proper stable release as soon as all known crashes and glitches are gone. Please help...

Playtest 20130328
OpenRA

Playtest 20130328

Mar 27, 2013 OpenRA 1 comment

Many usability improvements, better documentation for modders and hopefully some steps closer towards a new stable release.

Playtest 20130330
OpenRA

Playtest 20130330

Mar 30, 2013 OpenRA 4 comments

The last big code refactoring before Voxel support is added plus many nice community contributions to give the game more polish.

Release 20130401
OpenRA

Release 20130401

Mar 31, 2013 OpenRA 9 comments

We decided to shift the whole project towards another direction. OpenRA is all about retro gaming and we tend to forget that from time to time.

Playtest 20130407
OpenRA

Playtest 20130407

Apr 6, 2013 OpenRA 6 comments

This is a maintenance release which brings fixes and polishing for an upcoming stable release.

Playtest 20130408
OpenRA

Playtest 20130408

Apr 8, 2013 OpenRA 1 comment

This is a release candidate playtest. Many crashes due to desyncs have been resolved (that can be found in the current "stable" release 20121019). Everyone...

Playtest 20130421
OpenRA

Playtest 20130421

Apr 21, 2013 OpenRA 3 comments

This is another release candidate with mostly stability and performance improvements - oh and repairable bridges as well as the mobile radar jammer! We...

Playtest 20130427
OpenRA

Playtest 20130427

Apr 27, 2013 OpenRA 4 comments

More polishing and bug-fixes towards the next stable release.

Playtest 20130504
OpenRA

Playtest 20130504

May 4, 2013 OpenRA 4 comments

Fewer bugs and crashes as well as a new main menu that gives a better view onto the new shellmap action.

Playtest 20130510
OpenRA

Playtest 20130510

May 10, 2013 OpenRA 14 comments

While this release is mostly about fixing papercuts there is some progress about the next evolutionary step of the OpenRA engine going on in the background...

Release 20130514
OpenRA

Release 20130514

May 13, 2013 OpenRA 52 comments

Today we're announcing our long-overdue "Mammoth May Madness" release. In the last 7 months, 26 authors have contributed more than 1,100 individual changes...

Playtest 20130629
OpenRA

Playtest 20130629

Jun 29, 2013 OpenRA 17 comments

Support for 7 new fileformats including voxels and Tiberian Sun/Red Alert 2 sprites as well as the usual amount of fixes, balancing and new awesome features...

Playtest 20130713
OpenRA

Playtest 20130713

Jul 13, 2013 OpenRA 4 comments

Fixes and improvements plus some nice community contributed pixel art for mappers with an eye for details.

Playtest 20130804
OpenRA

Playtest 20130804

Aug 4, 2013 OpenRA 14 comments

More game options, an improved music player widget and work towards the new world coordinate subsystem which enables optional 2.5D support.

Playtest 20130812
OpenRA

Playtest 20130812

Aug 12, 2013 OpenRA 3 comments

Frozen under fog stabilizes. Lot's of paper-cuts have been fixed. We are heading towards a new stable release soon. Help testing and get a sneak peak...

Playtest 20130818
OpenRA

Playtest 20130818

Aug 18, 2013 OpenRA 9 comments

Lot's of finishing touches for Dune 2000: no more file format conversion steps and new render traits.

Playtest 20130823
OpenRA

Playtest 20130823

Aug 23, 2013 OpenRA 6 comments

Playtest 20130818 served it's purpose. This release fixes many obvious crashes introduced lately.

Playtest 20130830
OpenRA

Playtest 20130830

Aug 30, 2013 OpenRA 2 comments

Small maintenance update to prepare a stable release sometime in the near future.

Playtest 20130902
OpenRA

Playtest 20130902

Sep 2, 2013 OpenRA 10 comments

This is a release candidate playtest. Get your unfair advantage by playing it before everyone else to adjust your strategies first. Please also don't...

Playtest 20130908
OpenRA

Playtest 20130908

Sep 8, 2013 OpenRA 3 comments

Yet another release candidate playtest. Also some preparations going on for a big stable release soon.

Release 20130915
OpenRA

Release 20130915

Sep 14, 2013 OpenRA 25 comments

Our September release is another huge jump, with over 1,100 changes and improvements by 17 authors.

Playtest 20131019-5
OpenRA

Playtest 20131019-5

Oct 19, 2013 OpenRA 5 comments

Password protected games, global in-game chat via IRC, translations, balancing, bug-fixes.

Playtest 20131110
OpenRA

Playtest 20131110

Nov 10, 2013 OpenRA 6 comments

Comes with several stability improvements and the soviet MAD tank!

Playtest 20131130
OpenRA

Playtest 20131130

Nov 30, 2013 OpenRA 4 comments

The testing branch of OpenRA comes with Lua mission scripting as well as sprite rendering and performance improvements.

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Oct 6, 2012
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