We are the developers behind the Jedi Academy total conversion Movie Battles II.
Ever since we released V0.1.2 we've been hard at work to make an update that will change how we all experience the mod. Without further teasing, here...
Balance of Power is not a gametype you see often at all. In our variant the map relies on a single central capture point similar to those used in Conquest...
The conquest gametype has been around for quite a long time, and probably the major game series everyone recognizes it from is Battlefield. However, due...
Anyways, moving onto what you want to see, here’s the first new gameplay feature that I have created. Well, I say new, it’s more of an enhancement. We...
Now that RC and other maps are released, I have focused on finishing up Battle Over Coruscant started by Darth Norman. I do have to say, that it is one...
Nope, MB2 isn't dead guys. I'll just talk about the new features related to me (Ace-Ventura)in the next release. This includes Scoreboard, Class Menu...
The newest version of the Community Map Pack has been released, check it out now!
The next two updates to Movie Battles II are here, featuring a number of fixes found in the V0 release. However, expect even more in the future!
These updates detail some layout changes to the Jedi Temple map, as well as new progress on Cloud City. Specifically the Carbon Chamber.
It's been a long road with many delays, but we're finally ready to get this build out to you all.
Here we have a fairly cumulative developer diary showcasing 3 maps. Theed Streets, Emperor's Lair and Republic Assault Cruiser for Movie Battles II.
As has been said before, we've been working on a patch for the current build. We decided to do a patch because RC4 still feels slightly distant since...
In multiple forum threads scattered in our boards, it has been revealed a new system will take the place of the current (weak and restricted I might add...
Our droideka model has always had it's short-comings in many forms. Sure it is sturdy and does resemble a droideka to a great enough extent, but there...
Semi-authentic mode is being replaced by something awesome: a hybrid of FA and Open modes.
This time we'll unleash the fury that releases the rampant furry beast within us. This is something we've been slowly working on for a couple of months...
I have been in the team for almost a year now and since then I have had very little to show for my efforts, but know I feel I have enough quality content...
Things are rolling at a normal pace. We've been working on new features and all sorts of fixes for issues in the current open beta build.
In an attempt to keep everyone updated, here is another update on Movie Battles II. Similar to that of the Death Star RC2 preview, we now have a preview...
Development is a time consuming effort. While we could be spending our time promoting our mod, we feel that it's better to spend it on actually perfecting...
We've now released RC3, with lots of fixes and improvements. Hit up the download page to get it. But don't worry, more (especially on the saber front...
The next version of MovieBattles II has been released! We've made a lot of exciting revisions including new and improved weaponry, new environments, and...
Our latest, best balanced ever, build is now up for download at our website. Go there to fetch it right now or use the MBIIUpdater on our Downloads area...
Our latest build is now available for download through ModDB.