In light of response to the map across the years =tom=, the maps designer, has went through it to restructure the layout. Here is a quote from him detailing why and how it was done.
=tom= wrote: Since the current Jedi Temple layout wasn't much of a success, Frost, GoodOlBen and I thought it would be best to give it a change of layout.
An issues with the old layout was the imperials spawning in the hangar, adding extra time for the teams to meet up.
First I tore apart the map deleting non essential areas such as the Hangar, one of the large corridors and a few other minor ones. In addition I added a few new rooms like the Training room, Intersection
and another corridor. Now the spawns are reversed with the Rebels spawning in the training room and the Imperials spawning in the Main hall. The objective has also been split into two parts: Hacking the beacon, and killing four of the seven younglings.
In the picture below you can see that Laboratory doors are closed at thestart but can be opened by a switch in the Council Chamber. Doing so will create a shortcut, much like the security override in Lunar Base. It is also not mandatory for the completion of the objective in the map.
Here is the new layout. (Click for higher resolution)
Here a comparison between the current V0 layout and the upcoming layout. (Click for higher resolution)
Cloud City Updates - Carbon Chamber
This Cloud City update deals specifically with the carbon chamber itself. For those not in the Movie Battles II community long ago an older version of Cloud City became unsupported and disappeared from release. This new map is a remake of that with enhanced visuals but a nearly identical layout. Cloud City used to be one of the most popular locations to play on before its removal. Here is a look at one of the areas in the remake - be sure to stay tuned for more.
Now that you have had a look at the video, here are some screenshots from the location.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Movie Battles II. We love games like Star Wars: Jedi Academy that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
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