The next version of MovieBattles II has been released! We've made a lot of exciting revisions including new and improved weaponry, new environments, and a whole host of bug fixes.
Death Star Map Preview
Changes from Release Candidate 1
- New start-up mod screen
- Game Type in server menu and create server now displays different game types in Mb2.
- Achievements added
- Save points config
- New over the shoulder camera
- Classes and points can be selected for the next round without killing you.
- Kill assists
- New TK system added
- New Anti-Cheat System
- Smart Entities logic added to improve FPS.
- Trueview's configuration revamped to be more flexible. (Model/Skin-specific trueview.cfg, no more monolithic trueview.cfg.)
- Helmetview's configuration revamped to be more flexible. (Model/Skin-specific helmetview.cfg.)
- New Mygeeto map
- Significant changes to Comm Tower
- New Death Star map
- New Kamino map
- New Mustafar map
- New Mustafar duel map.
- New Yavin duel map
- New music track for Duel_office!
- New Tradefed map
- Visual Improvements to Revan Duel, Ravager Duel and Utapau Duel.
- Gameplay changes to RC Bridge Duel
- Gameplay changes for Star Destroyer
- Enchanced EFX added for Revan Duel, Ravager Duel, Carbon Chamber Duel, to give better FPS to low-end systems.
- Lunarbase FA updated.
- Korriban FA updated.
- Duel Jedi Temple FA updated.
- Various FA config vs description inconsistencies bugfixed in all FAs.
- DOTF FA updated.
Additions for mappers
- Can now setup custom water splash effects in Worldspawn.
- Can now customize the colour of the screen tints when submerged in their maps.
- fx_weather entity added for more control over JK3's weather systems than allowed previously.
- trigger_hurt entity can now light players on fire if desired.
- fx_runner entity has enhanced effect support added.
- New clone model, new Vader and Anakin models.
- New Screen efx added for flame
- New screen efx for poison
- New effects (new saber sparks, wall hits)
- Blood (or oil) effects added to all player models, NPCs, and vehicles ingame. (gore.cfg)
- Projectile Rifle now causes dismemberment.
- Non-lightsaber-caused dismemberments utilize blood now.
- New effects for different weather.
- Special effect for Disruptor-deflections.
- Minor HUD code optimizations.
- Lightsabers cause rain to spark and evaporate now.
- Lightsabers boil water/slime/lava when immersed now.
- Disruptor boils water/slime/lava when liquid is shot.
- Updated Credits
- New animations for SuperPush, Mind Trick, and Blind.
- Secondary disruptor shots can now kill more than three people in a row
- Forceblind reworked
- Poisons now stop dodge
- Hero's and Bounty Hunters now roll to the sides when getting up
- No longer slide on peoples heads.
- New drowning system, you now regenerate hp after you surface from drowning.
- Domino effect now added in.
- Global damage randomization of 25% reduced to 5%.
- Global weapon ROF randomization(0.8x-1.2x) removed entirely and normalized to 1.0x ROF
- Electrical weapons now "conduct" through water and deal increased damage.
- All player models are able to "breathe" when submersed(bubbles) or in cold weather(fog). (breath.cfg)
- Halved projectile velocity on Thermal Rockets.
- Edited RC1 deflect, acts like Deflect 1 if running or jumping.
- Groundstab reimplemented
- Auto-Taunt when you gain ACM, kill with a saberthrow, or kill with a deflected shot.
- Duals AP increased
- Sense 1 now costs 20FP and works radar only
- All levels of Seeing now indicate enemy positions on a player's radar.
- Speed Longjump added
- Lightsabers now able to strike multiple targets per slash.
- Superpush changed, knocked down players moving at high speed will suffer damage when slamming into walls or other players.
- Tavion style given new blocking stance animations.
- Flamethrower, Lightning & Drain no longer miss targets at point blank range.
- ghoul2 saber hit detection reimplemented(Saber dueling remains bbox detection until BP exhausted or during backwhacks.).
- Staff and Duals' roles returned to their original concepts: Staff is defensively oriented, Duals are offensively oriented.
- Attack Chain Multiplier minimums adjusted. (Staff: 3->6, Duals: 3->5)
- Special saber moves can have different effects when blocked, including knockbacks and knockdowns.
- Jedi/Sith can no longer block sabers using BP while hacking.
- "Slow Blue" stance removed. "Fast(Normal)" Blue given with Saber Offense 1. Blue stance's damage nerfed.
- Droidekas are now Mindtrickable unless Advanced Logic is purchased.
- Droideka Shield level 3 now costs 20 points, instead of 25 previously.
- Elitetrooper is now renamed Commander
- Rally ability added to Commander. (Act as a rallypoint for respawning Assemble users.)
- Assemble ability added to Soldier. (Respawn nearby a Rally user.)
- New Westar M5 added for Arcs (zoom rifle or sticky pulse grenade launcher options)
- Pulse Rockets now usable at any level of PLX-1.
- PLX-1 level 2 now gives 2 rockets, not just 1.
- PLX-1 level 3 now gives 3 rockets, not 4.
- Remote Detonation rockets can be detonated after being Force Pushed.
- Cortosis 2, Advanced Targetting, Advanced Radar added to SBD's & point schemes changed.
- Flamethrowers adjusted to be slightly lower initial damage, but much higher "on fire" damage.
- Players can now catch on fire and must roll to smother the flames.
- Deka taunt bug causing dekas to become unable to fire now removed.
- Clones can no longer sprint and fire at the same time
- Extensive Droideka and vehicle radar bugfixes.
- Remote detonation rockets can no longer be double-detonated.
- Remote detonation rockets should assign kills properly now.
- Droidekas and vehicles are now properly team-coloured using Force Seeing.
- Flybug is fixed.
- Many fixes for lightsaber blocking functionality.
- Obituary fixes for vehicles, SBDs, and Wrist Laser.
- General Bug Fixes and Improvements on Revan, Ravager, RC Bridge,
Carbon Chamber, and Kamino Duels as well as Star Forge and Utapau
- General Bug Fixes on Duel of the Fates.
- Corrected a bug that allowed Staff/Duals to be purchased with Attack 2.
- Dismemberment fragility classflag(CFL_DISMEMBERFRAGILE)
- Acid Blood classflag(CFL_ACIDBLOOD)
- Bloody Melee classflag(CFL_BLOODYMELEE)
- Most weapons can be converted to Hitscan versions of themselves, if desired.
- High-damage weapon version of Flamethrower.
- Seeker Drone item(HI_SEEKER) made available.
- Healing(MB_ATT_HEALING) now supports HP amounts above 100. (Shield recharge does too.)
- Instagib provided for Disruptor. (CFL_INSTAGIB)
- Cloak no longer breaks after 4.5 hours of server uptime