Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3, their first multiplatform product, in April at the GDC 2013 expo. Last summer, the company conducted a successful Kickstarter campaign to being Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam. At the core of our philosophy is the belief that capable game development tools can still be intuitive and fun to use. Those values have driven us to innovate design that is both remarkable and sensible. We're proud to provide the software products we offer, and hope you love using them as much as we do.

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Object-Oriented Game Design

Object-Oriented Game Design

Leadwerks Game Engine Client Side Coding 1 comment

C++ can be intimidating to new programmers. The syntax does at first glance look like it was designed for robots to read, rather than humans. However...

How to Structure a Game

How to Structure a Game

Leadwerks Game Engine Client Side Coding 2 comments

Basic game structure is a topic that many people have trouble with, yet it somehow gets overlooked. In this lesson, I will show you exactly how to set...