Gneu.org is a community of developers in many fields coming together in order to collaborate on projects including but not limited to development of applications, artwork, documentation, typeface or design, while devoting a lot of their energy to the needs of those that are new to the various areas. Gneu Members put their energy into tutorials, walkthroughs, discussion as well as many other means of decreasing the slope of the learning curve for those who are trying to enter into a profession or are just interested in expanding their skill set.
I have been up to great good over the last week or so, and tremendously so over the past 3 days. I have replaced the theme here a bit, but that’s bound...
phase 2 progress
The most enjoyable element of building games is watching them come together. BetterTech is a game idea I started working on about 2 years ago, primarily...
phase 1 is complete.
Project: White has resumed development and the core team is in need of a few more developers to help round out the ranks. Please inquire within if you...
udk commences & developers wanted
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over...
a year in review - march
Here is an update video to show a few of our newly implemented features.
video update
The latest map for Project: White is finished. It is titled Panic Attack
panic attack finished
March is finished so lets take a look back at the featured releases of last month!
mod video spotlight - march 2009
With Ryan and the other staff returning from GDC 2009 we have the biggest Modcast to date, this might take a while.
modcast s02 e19
Our first release was better than any of our members could have hoped. · We landed in the top 20 on mod db a couple times · We have had nothing but...
march 2009 release - elizabeth
Govannon almost Complete, Just working on finding any bugs and waiting for some meshes
next level for project white
Our last couple months have been long and drawn out, but with much fruit to share with you all. I will be walking you through our team’s progress and...
january press release
The purpose of this tutorial is to setup game rules to allow for last man standing gametype.
last man standing gametype
This tutorial will lay out how to force teamplay in a Deathmatch Source SDK. If you want to set up teams for a from-scratch SDK, refer to this tutorial...
creating teams
This tutorial shows you how to change the HUD by adding a graphic. Adding a graphic to the HUD isn't that difficult. However, it is recommended that you...
basic hud modification
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