DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, which supports Windows WGL and Linux GLX, and has greatly improved graphics and image quality. It can not easily be described, as it is simply an improved Quake, not a total conversion (yet, anyway). The realism of shell casings falling to the floor, much improved bullet impacts, 32bit color alpha blended explosions, blood flying everywhere and sticking to the walls... Behind the scenes the code has changed a great deal, I was not content with the original QuakeC code, and I have greatly changed the engine while maintaining compatibility with normal quake modifications. LordHavoc

Quake c - .think() and .nextthink

Quake c - .think() and .nextthink

Quake Server Side Coding 0 comments

The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.

Established
Privacy
Public
Subscription
Must apply to join
Contact
Send Message
Homepage
Icculus.org
Membership
Join company
Group watch
Start tracking
Tutorial Statistics
Articles
1
Views
1,646
Views Today
0
Feed
RSS feed
Tutorial Areas
- Server Side Coding
1