First was Team of Doll Carnage.
Now we are working on new Indie title for Steam
Another batch of 3d models and some junk props created with reactor physics simulation.
A little sample of 3d design work. Some untextured models to unterstand artistic direction.
Demonstration of our work with some images of character creation.
Talking about project management and Worflow definition.
Talking about our visemes facial animation system and consequences on our timetable
Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle, Best Level Set, Educational and Best Use of Physics...
I concluded to texture all "spare parts". I posted all preview made with Unreal Engine...Have fun!^^