Strategic Card game set in western town. Customize your Character and fight online.

Report article RSS Feed 3D Models Freakshow 2 + Hardcode Physics Simulation

Another batch of 3d models and some junk props created with reactor physics simulation.

Posted by Bl_Cervian on Dec 8th, 2013

Firstly, I want to thank anyone visited my game page during last week. It means something.

Secondly, I spend this week creating new contents for game levels.
I create a simple prototype of a Saloon using untextured prefab parts I already did.
This only exterior prototype counts 32k triangles: a good start considering some non optimized parts (columns and floors extra polygons).

Saloon Prototype ISaloon Prototype II
Saloon Prototype II - InteriorSaloon Prototype III

Then I tried to develop some decorative junk props. I follow this free tutorial of 3dmotive. Very useful.
I applied this approach on a generic kind of barrel. Every wooden part of barrel use a common UV map.

Props IX - Barrels Junk

A simpler usage on a carriage: I modified a wheel "breaking" it in more chuncks, then I applied a Gravity field.

Carriage II

Then, as last time, some new models!!

Animals Low Poly IIAnimals Low Poly III - Saddle Variations
Props VIII - BarCarriage III
Carriage I

Next time I'll give you some informations about interiors. See Ya!

Post comment Comments
SinKing
SinKing Dec 8 2013, 5:47pm says:

Cool! You are doing a good job, man!

+3 votes     reply to comment
Bl_Cervian
Bl_Cervian Dec 8 2013, 5:57pm replied:

Thank you!

+2 votes     reply to comment
FuriousChad
FuriousChad Dec 9 2013, 9:51pm says:

Those models look great!

+2 votes     reply to comment
Bl_Cervian
Bl_Cervian Dec 10 2013, 2:13am replied:

Happy to be appreciated!

+1 vote     reply to comment
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Western Saloon
Platform
Windows
Developer
WS Team
Engine
Unity
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Unity
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