The Game

Doll Carnage is a Total Conversion of Unreal Tournament 3 for 4 Phase of MSFU.
The game originally would be a first/third person shooter, but for accelerate development now is only a TPS with fixed camera.
Style game is cartoonish, like show last renderings of arms and weapons, it's all in pure Cel-Shading with very simple textures for time reasons and especially for an artistic choice similar to Team Fortress 2.


People that observes DC since the birth, maybe didn't jet understand anything about this from images, so I can give to you a light "smattering" about the plot.

Someone wrote: Thinking to be on an abandoned Earth, robots fight for take possession of last spare parts left.

Personalized Characters

What distinguishes DC is the possibility to personalize own character "stealing" spare parts from the other players: in arenas there will not be any kind of med pack or power up but only the players and ammunitions.
Besides spare parts don't are useful only for health points but especially for unique characteristics, like permanent invisibility, strong health, wall walking, etc.

Spare parts

Like you understood, the game is based on spare parts; these are subdivided in few kinds:

· Right Arm: this takes a weapon and is subjected to parameters like accuracy and reloading speed.
· Left Arm: this is useful for "snatch" a limb from enemy or defend from sword's attacks
· Legs: these permit movement and are subjected to parameters like speed and agility.
· Body: really this isn't a spare part because if you lose this you die, but this give to character special characteristics.
· Head: the loss of this brings to death, but gives a multiplier of numerical qualities (heath).
· Hat: this is only a decoration

Localized damages

For render all more realistic the health loss will depend from damaged part. I created these behaviors until now:

· Disarmament Arm: unusable limb with maximum damage, it's impossible to use weapon in each method.
· Lame: unusable limb with maximum damage, it's only possible to crawl very slowly.
· Demolition: destruction of body or head brings to death.


While initially the project was focused on a very large number of weapons, now the weapons are essentially 3, jet posted "closed" in 3 previous rendering, and 6 hand-to-hand limbs.
Weapons can be used like energetic swords, while h2h limbs are useful for shield a hit or for "steal" a spare part.

Weapons are very common.

Flamethrower Weapon ModelTeslaRifle ModelRotoBlade Model

1. Hanabi (in picture Flamethrower) is a modified flamethrower; while first fire is an incendiary foam, alternative fire is flame. Both methods can be used at the same time. In sword method this creates a fire wall.

2. TeslaRifle (remained the same) is my favorite combination, between a sniper rifle and a Metroid weapon. First fire shots a lethal ray. In sword method this sends off enemies with a shock wave.

3. RotoBlade (in picture simply called Catapult) is a combination of a grenade-launcher and a mine-launcher. In sword method this "grinds" the enemy.

Image RSS Feed Latest Screens
Character Heads Character Bodies Right Character Legs
Blog RSS Feed Post news Report abuse Latest News: Phase 4 Finalists for the MSU Contest

61 comments by Henley on Dec 22nd, 2009

Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle Set, Best Level Set, Educational,Best Use of Physics, Best Art and Best Graphics in Maps category's in the $1 Million Intel Make Something Unreal Contest. All finalists in this category are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final. Visit for full details.

Best FPS Mod Phase 4 Finalists:

Best FPS Mod Phase 4 Honorable Mentions:

Best non-FPS Mod Phase 4 Finalists:

Best non-FPS Mod Phase 4 Honorable Mentions:

Best Machinima Phase 4 Finalists:

Best Machinima Phase 4 Honorable Mentions:

  • DoubleKill Episode 1
  • DoubleKill Jess
  • FightSabers
  • The Crucible Trailer
  • UT3 News Take 1
  • The Last Stand
  • Dream
  • Silent Scream of Vengeance
  • Prometheus
  • HOLP 3 Teaser

Best Vehicle Set Phase 4 Finalists:

Best Vehicle Set Phase 4 Honorable Mentions:

  • XS Prototypes
  • Starbase Defense Vehicle
  • VCTF-Boilerplate

Best Level for a Mod Phase 4 Finalists:

Best Level for a Mod Phase 4 Honorable Mentions:

Phase 4 Educational Category Finalists:

  • Arizona State University (Becca's Tale, EXILE)
  • Art Institute of California, L.A. (UT2D Killing Time, vCTF-Boilerplate Team Art Mod, Millagun UT2D)
  • Art Institute of Vancouver (TikiWiki)
  • DePaul University (ToonDoom)
  • Högskolan i Skövde, Sweden (Sanctum)
  • IT University of Copenhagen (Steam Racers, The Witching Hour, Cubes of Serenity, Chalupa, Takeshi Gladiatiors)
  • North Carolina State University (Blackbeard's Escape)
  • Royal Melbourne Institute of Technology (BailterRay)
  • Supinfo International University (Defend Unreal Territories)
  • Swinburne University of Technology in Melbourne, Australia (Hazard: The Journey of Life, Steel Halo)
  • Starr's Mill High School (Project Swing)
  • University of Oulu, Finland (Robofonics)
  • Vancouver Film School (Curvature, Ascendancy)

Best Use of Physics Phase 4 Finalists:

Best Use of Physics Phase 4 Honorable Mentions:

  • XS Prototypes
  • MillagunUT2D
  • UnWheel 2
  • Snarf Vehicles
  • DM-NewHorizon
  • VCTF-Electro
  • UT2D Killing Time
  • Cubes of Serenity
  • TRE - Last Life
  • DM-RB-Labyrinth

Best Art in a Game Mod Phase 4 Finalists:

Best Art in a Game Mod Phase 4 Honorable Mentions:

Best Graphics in Map Phase 4 Finalists:

  • City_Domination
  • CTF-Strand
  • CTF-CBP3-Antediluvian
  • CDom-CBP3- Saip
  • DM_AfterInfection
  • DM_Nano_Beta
  • Planetstorm-Space_Ixion
  • TH_Temple
  • War_CBP3_midst
  • War_Haunting_The_Chapel

Best Graphics in Map Phase 4 Honorable Mentions:

  • CDom-CBP3-Yarith
  • vctf-electro
  • The Ball
  • Black Sierra
  • Deadman's tales
  • DM_Dust
  • DM_Gamme
  • DM_Necrosis
  • JB-pagoda
  • CDom-CBP3-Velocity
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Doll Carnage V 1.0 Installer

Doll Carnage V 1.0 Installer

Sep 4, 2009 Full Version 0 comments

Simple Only-Offline version of Doll Carnage for 4 Phase of MSUC. Guide to installation into 4 September News.

Post comment Comments  (0 - 10 of 22)
zombieOnion Sep 29 2009, 3:57am says:

Looks real interesting, but i think the shaders on the characters can get some more work onto them, since they all look like real boring plastic as is.

+1 vote     reply to comment
Gaz-1 Sep 6 2009, 1:17am says:

I was just taking this for a spin. The weapons are very nice and it looks really good, but I just want to know if the salvaging system has been implemented yet. I run to enemies only seem to drop their weapons, no health, no powerups. It also seems like the rotoBlade's melee attack doesn't deal damage.

+1 vote     reply to comment
Bl_Cervian Creator
Bl_Cervian Sep 6 2009, 3:42am replied:

The ingame customization isn't implemented yet. About Rotoblade melee attack, the problem is into a forceRagdoll() function that I don't modify.
This is a very primitive version of the game, infact there aren't powerups (there are ammo!).

+1 vote   reply to comment
johnpinky7 Sep 4 2009, 3:00pm says:

I can't play for some reason. The splash screens works, and so does the menu/loding screens, but after the loading screen it says "precaching". I have waited for about an hour and it never loaded. Help would be greatly appreciated. I would love to try out this good looking mod. e-mail me at

+1 vote     reply to comment
johnpinky7 Sep 4 2009, 4:30pm replied:

OK scratch my old post, i have a new problem. The mod models and junk items do not load. It uses the default UT3 instead. This could be a problem....

+1 vote     reply to comment
Bl_Cervian Creator
Bl_Cervian Sep 4 2009, 5:25pm replied:

Did you install UT3 patch 2.1?
Please send me a image of the problem with a private message

+1 vote   reply to comment
rahx Aug 24 2009, 10:06pm says:

-gazes at video and checks list of improvements after first release- head looks too big for one
two, it looks like you could dual weild the guns
three, overall body looks kinda uneven (then again its made of junk so f-it)
four, awsomeness in the video
and five, when do we get to see teh junkies repair themselves...

also for a six: how didja get sheild? that's a first IMO.

good luck with release

+1 vote     reply to comment
Bl_Cervian Creator
Bl_Cervian Aug 25 2009, 4:00am replied:

I know that arms are in dual welding pose but I can't find a solution for this...If you know what I can repair this, teach me.
For the awesomeness I can't do anything XD!, I think you talk about the song in the video. For the 6th question, I want to use an escamotage for spare parts with power-up code and 2nd firing mode of Impact Hammer.

+1 vote   reply to comment
Bl_Cervian Creator
Bl_Cervian Aug 25 2009, 10:01am replied:

Most probably localized damages and in-game customization will be released in another time...Now the goal is MSUC

+1 vote   reply to comment
rahx Aug 25 2009, 11:47pm replied:

for the arms: i think you have to make it act like any normal UT3 weapon (like the sniper rifle pose). justa guess the way to make it weild with one hand is pretty much A: expand the gun or B: missing code? or some animation not running properly im just guessing

+1 vote     reply to comment
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Release Date
Released Aug 2009
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