Strategic Card game set in western town. Customize your Character and fight online.

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Talking about our visemes facial animation system and consequences on our timetable

Posted by Bl_Cervian on Oct 6th, 2012

Hello everyone! I apologize for myself and TheBestiaccia if you believed we disappeared after having been eaten by Cthulhu.
Unfortunately  shit happened (perhaps worst than being eaten by Cthulhu): the beginning of the third year of College, examinations to be recovered,  the usual boring stuff ...

Let's talk about serious things, does anyone know what are the Visemes?
Probably you have never heard of this  but it's not a problem.
Let's start from the beginning ....
A  couple of days ago while I was using Steam I met a horrible screenshot  that showed face abnormalities in Garry's Mod: the shock was such  that I worried about our facial animations of our game...

I don't think Mossman is fine...

The  problem of Garry's Mod (and originally of Source engine games) is just  in the management of facial animation through morphing up to individual bones...practically a standard anim was generated and this often brings to very pronounced deformations.

The solution I found is to use visemes or Morph Targets designed specifically for each individual position and facial for each character: this way each strain in each face has the essential reference that avoids the effect of  "face exploded".
Unfortunately this solution has the disadvantage of being fucking long: in the current state every face presents 40 visemes and it is unfortunately boring to model them...

Our fawesome Visemes Scheme: as you can see it is a long work

However, the result is higher and by the fact we deeply believe in our project we will use this technique!


P.S. I do not enclose tutorial on how to create the visemes ... it needs only a lot of patience and 5 minutes on Google.

Post comment Comments
Davision
Davision Oct 6 2012, 8:56am says:

So you will be able to guess from the facial animation if the player has good cards or not?

+3 votes     reply to comment
Bl_Cervian
Bl_Cervian Oct 6 2012, 10:01am replied:

Yes you will be able to understand cards of enemies depending on their "Poker face" ability. Otherwise in multiplayer games this ability will be defined by a level up system.

+2 votes     reply to comment
TheDebonairNomad
TheDebonairNomad Oct 6 2012, 5:54pm replied:

Mossman's Poker Face level = Expert.

+5 votes     reply to comment
Minuit
Minuit Oct 6 2012, 3:43pm says:

Not sure how morph targets would be any "safer" than bone-based animation, but cool nonetheless.

+2 votes     reply to comment
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Western Saloon
Platform
Windows
Developer
WS Team
Engine
Unity
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