Description

Much longer, extended version of Hell's Ambiance. Requires a modern ZDoom port for full functionality.

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Extended Hell
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XLeonhart
XLeonhart - - 1 comments

Amazing soundtrack!!! It really changes the mood and pace of the game... And it is awesome.
I'm really grateful for this mod. Thanks!!

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DoomVideoVault Author
DoomVideoVault - - 324 comments

I am glad you like this, you should give due credit predominantly to Kevin MacLeod, whose music I modified and used a handful of Jaxxoon R's tracks as well.

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justinjaco769
justinjaco769 - - 15 comments

I have a idea for you why dont you make a folder called music and put all the music in the folder then make a acs script like this

#library "music"
#include "zcommon.acs"

Script "music" (void)
{
Setmusic("filnamehere")
}

Compile the script then make a folder called acs and put the compiled script in the folder then make a loadacs lump with the library name in it

Make a dummy actor to execute the script to see if it worked hope this
Helps in the future

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justinjaco769
justinjaco769 - - 15 comments

Or make a new mapinfo with the title of the music you want to set after putting all songs in the music folder


map E1M1 lookup "HUSTR_E1M1"
{
levelnum = 1
titlepatch = "WILV00"
next = "E1M2"
secretnext = "E1M9"
sky1 = "SKY1", 0
cluster = 1
par = 30
sucktime = 1
music = "filenamehere"
}

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