default desert eagle animations are... meh, the model is terrible, and the firing sounds are weak. so, i have a replacement for it, with new animations, remastered sounds, and an assortment of new models to go along with it.
update v.2: added suparsonik's half-life: particle fusion model, updated sound directories, added bullet in chamber on brutal half-life model
real smooth... :(
default desert eagle animations are... meh, the model is terrible, and the firing sounds are weak. so, i have a replacement for it, with new animations, remastered sounds, and an assortment of new models to go along with it.
Credits:
DNIO071: Animations port and edits, arm rigging, original compiles
zoonyarts: Desert Eagle model remake (Brutal Half-Life model)
Sharpe05: Desert Eagle model remake (Improved Gearbox Desert Eagle)
Suparsonik: Desert Eagle model remake (Half-Life: Particle Fusion model)
Firearms: Source Team/Mr. Brightside: Original animations
Gearbox Software: Original Desert Eagle model and textures, original sounds (de_shot1.wav, desert_eagle_fire.wav, desert_eagle_reload.wav, desert_eagle_sight.wav)
Valve Corporation: Original sounds (clipinsert1.wav, ammopickup1.wav, ammopickup2.wav, deagle-1.wav, deagle-2.wav)
Sedqubus: Sound edits, rigging, compiles
Links:
Gamebanana.com - AleKK's Desert Eagle compiles
Moddb.com - zoonyarts's Brutal Half-Life (mod)
Moddb.com - Sharpe05's Improved Gearbox Desert Eagle
Moddb.com - Suparsonik's Half-Life: Particle Fusion (mod)
Firearms-source.com - Firearms: Source
Special thanks:
zoonyarts: For giving me Beta 3's unreleased Desert Eagle mesh
Suparsonik: For allowing me to release her Desert Eagle model early
DNIO071: For doing the animation edits
Sharpe05's Desert Eagle is still my most favourite, because it has full-textured iron sights. It's kinda pity that Suparsonik didn't add them to her model too, but, surprisingly, I like the way how this Deagle is modelled (HD texture & mesh).
I didn't add them because there was no room left on the texture to be able to add them without reusing a portion of the texture that was already used by something else and I didn't want to do that.
We need more animation like this