-A modified version of BD21 XVME 1.3.0 with increased the spawn rate of enhanced monsters (about 3x) in brutal doom
-Added Chainsaw Zombie Scientist (replaces Chainsaw Zombie)
-Added Female Zombie scientist (LabGAL)
-Added BloodDemon, VoidSpectre, Daedabus, Suffering elemental, Phanstasm, Overlord (nerfed a little), helmet zombieman
-Brought back Pyrodemon and Incarnate (very small chance of spawning)
-Volcabus and Ancient Arachnotron spawn
-Annihilator and Demolisher alternate bosses added
-Zspecops railgunner
-HellTrooper
-black scientist (LabGuyB + Plasma Labguy)
-Thamuz
-Cruelty Bonus for Chainsaw kills you phsychos!
LOAD ORDER
brutalv21.pk3
bd21.0.3Patch
bd21_xvme1.3.1_TPR_(21.0.3 patch)
Optional: bd21_xvme1.3.1_TPR_Monsters drop ammo not guns (Optional)
bd21_xvme1.3.1_respawner_TPR_(21.0.3 patch)
Optional monsters drop ammo not guns: if you don't want to get all the high level weapons in the early game from monster drops.
Good to download the sister addon = bdv21mut_ewm & Tomtefars light (so quad shotgun, doom movie rifle, hell rifle, unmaker and compact SMG drop from new enemies and many other changes, new revolver, smoke on casings//minigun, railgun&bfg10k, autoshotgun&assaultshotgun, mancubus flamer all have seperate ammo)
Optional: BD_SniperRifle_TPR (works well with the Sniper mod so sniper Zombie will drop a sniper)
Downloads:
Compatible weapons that drop from relevant monsters
Moddb.com
Sniper
Moddb.com
NOTE: " bd21_xvme1.3.1_respawner_TPR_(21.0.3 patch) - Doom1 "
is intended only for Doom1 so that Revenants, Arachnotrons, Mancubii, Barons, Archviles, Commandos and Pain Elementals and mini masterminds will spawn (small chances to replace rifle zombie, pinkys and imps and hell knights). If you use this in Doom 2 or other WADS there might be too many of these strong monster variants.
Original mod
BD21 XVME 1.3.0
Moddb.com
Original Brutal Doom v21.0.3 Patch
Moddb.com
Original enhanced weapons mutator addon
Moddb.com
An attempt at a monsters only version has been made. Download the altered BDpatch21.0.3 and main file bd21_xvme1.3.1_TPR_(MonstersOnly) from.
Mod name "BD21 XVME 1.3.1 brutal doom 21 MONSTERS ONLY addon"
Moddb.com
Other changes:
-Chainsaw kills give cruelty bonus. Bigger monsters give more bonuses.
-Slightly higher 'weak' monster HP (Imps and Zombies)
-Grenade damage and armour save modifier closer to Brutal Doom 21 (pre-patch)
-Fixed rocket, pyro, ssg, qsg, plasma & ZSpecOps Zombie heights (they arn't too tall now)
-Fixed SSG from giving too much ammo (12), back to default 4
-Fixed many missing/buggy death animations for Zombie Scientist (with axe) and pistol/rifle zombies, (errors from Brutal Doom 21)
-Imps crawl on ceiling
see changelog for full list of updates
Play tested with Zandronum 3.1
Partially tested with GZDoom 4.1.3 & 3.5.1
Thanks :
- Tormentor667 - for many Sprites, Original DECORATE Script
- Pa1nk1ll3r - Brutalized Sprites, Code, Project Brutality
- XV117 - Decorate, Some Sprites, Ajusted and Re-edited for BDv21 Beta
- Bloodwolf333 - update compatibility, script, patch
- Eriance, Blue Shadow, MagicWazard, Ghastly Dragon, Dreadopp, Keksdose for Overlord
- DBThanatos, readopp, Virtue, Jimmy for Thamuz
- scalliano for basic labguyb sprites
- Captain Toenail for Chaingun Spider sprites
- ZioMcCall for Blue NAZI sprites & parts of code
- GameDude2 for level ending code for BOSS monster variants
fixed now
I just want to say one thing: Your mod is amazing! It is even a work of art!
Thank you. It's based on a lot of others work
It is compatible with BD 2016 Arsenal & Patch Crater Explosion with DarkdoomZ (with a very specific loading order), but not with BD Monsters Only. Do you plan for future compatibility?
What's the load order for the 2016 and XVME?
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This works for Project Brutality too?
brutal doom v21 gold only
Project Brutality already has most of the monsters included in this mod.
No,because these monsters are from Project Brutality itself.
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Thank you I found the error.
You need to load it after the Brutal Doom v21.0.2 Patch
Now it won't be all scientists!
I'm on level 16 on doom 2 , and so far no Sniper zombies appeared yet? is this normal?
No, they should appear as 4.5% of zombiemen.
Are you using the Brutal Doom v21.0.2 Patch?
are you using my sniper mod?
(they should anyway still appear if you are not)
Test console command "summon sniperzombie"
Test console command "summon zombieman" (summon 50 zombies in blocks of 10, see if you get a sniper guy)
No , it's probably the 21.0.2 patch (never heard of it ), i'll give it a try Thanks!
is this update compatible with/ 21.0.3?
Moddb.com
Now it is, I added a compatible version
Alright! It works great, thank you! I can now die happy!
Cool, good job.
Thanks, I don't play Brutal Doom without your works
Update: Fixed missing sprite in Chainsaw Zombie scientist (when launched in air by grenade launcher)
add pinky demon variations please
I added a pinky variant now. Only for the 21.0.3 patch version though
hello.add mancubus variants,please.
Volcabus now has a chance to spawn now
Also the Arachnotron variant will spawn
ok
I wonder if all possible if you can add the annihilator(cyberdemon variant) and the demolisher(spiderdemon variant with a bfg!) and then to top it all off the overlord(pain elemental variant). lol might be asking too much at this point. but if you were planning to add more in the future theyd be great additions and I be motivated to play brutal doom again. I just love the action and challenge from all the varients from the monsters extension. but your dong great job for this. hope you keep up the good work
Added Annihilator, Demolisher, Overlord & Phantasm for ya!
Your addon is compatible with this Brutal Doom v21 Enhanced Weapons Mutator v1.0 addon
yes it is. Also with the more updated EWM v1.1 and the compatible v21.0.3 patch
ok thanks
The weapon mod will be compatible with this mod you created
really like this mod (and also love the mods of BLOODWOLF33 & XV117).
It's like a project brutality lite version! thanks for all the hard work, compatibility fixes and everything else! Much appreciated and very enjoyable!
Thanks lots! I really just edited other people's work (added sprites here and there and cliped and pasted existing code). I updated it last night to include cruelty bonuses when chainsawing so unless someone finds an error it will not have any major updates for a while
Hey friend in ewm 1.1 one of the weapons you can use is a gun with a shield. Some of the monsters you put can drop that? and you added the zombie with quad shotgun? I only ask
Yes to both.
-Riot shield Sergeant drops the shield.
-Quad shotgun guy drops the quad shotgun.
but the guy with a quad shotgun has not appeared yet, could you tell me why
Ah I see his spawn rate was too low, I trippled it now. Still rare, but now you will see him
ok thanks
hello.patch for call of doom black warfare"light edition"with brutal doom,please.thank you.
What doesn't work?
hello.because this patch put it off the mod call of duty black warfare and replace for brutal doom weapons.
because you don't create your own doom 2 mod I ask this because you have very good ability doing addons
Thank you. I really appreciate your encouragement!
Can you add brown imp variants?
What function would they serve?
They should have a similar function to how the brown imp variants are in Project Brutality.
I hate to say it, but I'm experiencing problems with this addon.
When I kicked down the female scientist and shot it with a shotgun, the game froze and I had to restart it. Also, this addon changes my controls for Brutal Doom (the BrutalDoom - Advanced Actions ones). It just resets them to default ones, and I have to rebind them everytime I open GZDoom with this addon.
Thanks for reporting. I will investigate!
I'm already trouble shooting the controls. I use Zandronum 3.1 which GZ Doom do you use?
The latest GZDoom - 4.2.1.
Fixed the kick bug