The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Combined the look of the Scoped Mosin-Nagat (with a few sprite edits, such as see through scope and reloading sprites) With the function of the M50 sniper rifle mod (more power, accuracy and clip reload instead of bolt action). The weapon fits in with the balance of Brutal doom quite nicely.

Preview
Brutal Doom SniperRifle & Project Brutality v1.4.4 //Update 17/11/2019
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kaviarmackan
kaviarmackan - - 210 comments

The bottom of the rifle when idle, firing and reloading has no sprites. When this Sniper addon is used together with the Mosin Nagant the sprites of the Mosin Nagant will be messed up, im guessing because some of the sprites from this addon shares the same name as some of the sprites from the Mosin Nagant.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

yes, I play with udv visor so dont see the missing part. I can fix it in slade, will do it sometime

yes, not compatible with mosin nagat

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Updated with a version that is lower so won't have this problem

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Guest
Guest - - 689,282 comments

Been try out this addon for Project Brutality and I gotta say, it is very good. However, I think there seems to be a problem with reloading, It doesn't want to respond. Could it be a Bug perhaps?

PS I used the ver with (no hud) required.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Sometimes depending on themods you use, you will have to set your keys for reload in the game menu (there are two spots where you need to set reload)

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Guest
Guest - - 689,282 comments

Well, the reload in PB is the (in game weapon reload) option and the Sniper still doesn't respond any time I try to reload; also more with this issue, is that the sniper's weapon's special doesn't responds to its command either. What do you think could be causing the problem?

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Which gz Doom or zandronum version do you use?
Weapon specials don't work, only zoom in and out work

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Guest
Guest - - 689,282 comments

I'm using GzDOOM v4.2.1 and also LzDOOM v3.82; since Zandromun is no longer compatible with PB 3.0.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

There are two places for reload.
Under action/controls and under brutal doom advanced controls.
This is the one which controls the snipers reload.

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kaviarmackan
kaviarmackan - - 210 comments

When aiming down the scope the sprites will be messed for a brief moment. It also needs new kicking sprites that matches the new look of the rifle.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Found the error. Fixed

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Thorir
Thorir - - 571 comments

LoL, I was kinda surprised when I just saw my Mosin-Nagant. Cheers, dude! :D

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Haha yeah. I really liked your weapon, but felt it needed some modifications to fit brutal Doom and PB

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Thorir
Thorir - - 571 comments

Indeed. However I have also created a DMR/Sniper rifle that fits better into the BD lore, I haven't published it yet. Maybe I will polish it a bit and will consider to do so.

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WolVexus
WolVexus - - 80 comments

Just out of curiosity. will you add quick melee sprites for PB?

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Yes, done. Upload in progress

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Guest
Guest - - 689,282 comments

Hi ProfessorExistential. Thank for this sniper rifle mod looks amazing! I am very new to brutal doom. I'm about 4 levels into doom and haven't come across the sniper rifle.

Do I have to activate it in the setting or have it just missed it while playing?

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ProfessorExistential Author
ProfessorExistential - - 468 comments

It doesn't spawn. You need to use the console to 'summon sniperrifle'
My suggestion is to download the enhanced monsters mod. Then the sniper will drop from the sniper zombie.

Moddb.com

Make sure you load the pk3 files using a launcher like ZDL 3.2.2.2 or similar

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ProfessorExistential Author
ProfessorExistential - - 468 comments

I have updated the no HUD version updated so scope is aligned with the shot aim.

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naryanrobinson
naryanrobinson - - 634 comments

I'm loving the idea, but can't seem to get used to it in practice.
Do you think you could make one which looks like the Scout from CS:S,
or an older-design wooden-looking one? Like a scoped Springfield?
Then it's bolt action, and has a 2-second delay between shots,
but each shot is powerful enough to kill a pinky.
And when not looking down the sights, the model is pretty low,
not covering most of the screen.
Something like that would feel great to play with.
In my opinion, it's the gap in the current weapon set.

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ProfessorExistential Author
ProfessorExistential - - 468 comments

Tomtefars addon extension has exactly such a rifle

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ProfessorExistential Author
ProfessorExistential - - 468 comments

This is outdated. The latest version is in Moddb.com

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