The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Add addon Report BD21 XVME 1.3.0
Location
Games : Doom : Mods : Brutal Doom : Addons
Filename
BD21_XVME1.3.0.zip
Category
Sprites
Uploader
BLOODWOLF333
Credits
XV117's original work
Added
Size
10.27mb (10,766,380 bytes)
Downloads
612 (8 today)
MD5 Hash
bc3054c23c25997388fd81974a9e147d
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Description

Updated XV117's ME1.2.0 to work with the modern version 21 of Brutal Doom. Removed several of the magical/cartoonish monsters that I am of the opinion would fit better with the Brutal Heretic project (data is saved with the monsters still updated to v21). Load Order (launcher required): 1. IWAD (Doom, Doom2, etc) 2. brutalv21.pk3 3. bd21_xvme1.3.0.pk3 4. bd21_xvme1.3.0_respawner.pk3

Preview
BD21 XVME 1.3.0
Comments
WolVexus
WolVexus

Yeet! Definitely using this in the 132 classic map no death run I'll be doing!

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CamaradaNimble
CamaradaNimble

very good work, will there be more updates in the future?

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BLOODWOLF333 Author
BLOODWOLF333

Yes. I kinda dont like the sniper zombie and will reorder him to be more rare in the spawner. Will revamp the cruelty bonus feature in my next bd21.0.3 patch and will have to do all that for ME as well.

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zeref-nightmarestar
zeref-nightmarestar

it's better add up with different Monsters spawners it makes it more harder

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Dracologist
Dracologist

i still have one of the versions with me
i slightly tweaked a few things like the terminator's HP

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Guest
Guest

Script error, "bd21_xvme1.3.0.pk3:chainsawzombie.txt" while using custom wad

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BLOODWOLF333 Author
BLOODWOLF333

Gonna have to be more detailed than that.

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Guest
Guest

no problem while using doom2.wad but with mapofchaos i have this error and I m using Gzdoom.
i try with Zandronum and it works with custom map.

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BLOODWOLF333 Author
BLOODWOLF333

What is the actual script error? This is still too vague for me to diagnose man. ***Note the latest version(s) of GZDoom have broken compatibility with various things in Brutal Doom (it's optimized for Zandronum) so, if you are using the latest version of GZD try rolling back to around 3.7.1 or around there since you said it works with Zand correct?

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emit800
emit800

great work!!in the next update:┬┐you make very differents variants for bosses and sub bosses?.

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BLOODWOLF333 Author
BLOODWOLF333

I wasn't really planning on that. I might take a look on Realm667 and see what they got. But, I want to keep them the Doom-style as much as possible which is why I took out the magical ones in my opinion(Satyr, Shadow, etc) because I felt like they didn't fit.

Reply Good karma+2 votes
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