Description

Adds a wheelbarrow to the game so you can lug all that loot around. Acts as a mobile stash and increases your carry weight while in inventory.

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[1.5.1/1.5.2] Banjaji's Tactical wheelbarrow v3.1
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Banjaji Author
Banjaji - - 389 comments

[Notice board]

v3.0 includes the fixes that Anomaly v1.5.2 brought. The most noticeable changes are the custom wheelbarrow model, quality of life changes like reequipping item that was put away and new MCM options.

When updating from to v3.0 you need to do clean install. It means you need to uninstall previous version and install the new one. This is necessary because I changed some script names.

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Banjaji Author
Banjaji - - 389 comments

Now you can go from anomaly to anomaly to gather artefacts with the correct gear. Or if there was a mod for dynamic prices you could be a traveling merchant.

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paramutvalentin
paramutvalentin - - 63 comments

Это реалистично. Но такая тачка утащит максимум 170 кг. +10

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Banjaji Author
Banjaji - - 389 comments

I actually googled wheelbarrows and got the same result you did. I made it carry that much because the idea wasn't to have absolute realism but to have in essence a pack mule to get stuff from one stash to another. If you wish to have it add less carry weight you can change variable "wheelbarrow_weight_bonus" on line 14 in banjaji_wheelbarrow.script.

If enough people comment about it then I'll add MCM options.

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]{oNtrAst
]{oNtrAst - - 261 comments

This addon looks like a joke and it seems it should have been released two weeks earlier - first of April :D
In general, I respect for the work done)

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Banjaji Author
Banjaji - - 389 comments

I'm actually using it now. I cleared whole Limansk of monolith and looted everything. I even had 50-100 kg extra room.

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Banjaji Author
Banjaji - - 389 comments

But I mean, monolith can still use my mod. The Limansk thing was purely business.

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Arcanforge
Arcanforge - - 81 comments

*compulsive hoarding syndrome intensifies*

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ESQUIVEL
ESQUIVEL - - 9 comments

HAHAHAHAHAHA

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MarqØ
MarqØ - - 150 comments

Comically sized large dessert spoon.

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gomdilove
gomdilove - - 41 comments

This is seriously so funny and amazing hahahah, ive never even thought about this but its genius XD

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Guest
Guest - - 690,056 comments

You know what... I know we're on the death star.... but I'm takin this couch.

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aaaayyyyyylmao
aaaayyyyyylmao - - 103 comments

Reminds me of dragging a dead bandit to use as an inventory so I could loot everything

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Banjaji Author
Banjaji - - 389 comments

Been there but I got rid of this habit when I played Misery. In that corpses sometimes despawned crazy quick or on load game. Once I had weeks worth of supplies lost because the corpse despawned under Waste processing station while I was looting others outside.

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aaaayyyyyylmao
aaaayyyyyylmao - - 103 comments

Had mine glitch on the floor and started spasming and killed me.

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Banjaji Author
Banjaji - - 389 comments

Yup. That's a bug that I haven't been able to get rid of. Isn't it just fun when you get killed by furniture? Ironman runs are higher risk but I haven't died due to the wheelbarrow yet.

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Daubert1151
Daubert1151 - - 55 comments

I knew I wasn't the only madman dragging a corpse with 500kg of loot inside

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StonewallSoyah
StonewallSoyah - - 44 comments

HOW DID I NEVER THINK OF THIS

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SniperHellscream
SniperHellscream - - 981 comments

greetings friend, I have a problem apparently the wheelbarrow icon appears cut off in DXT8 and DXT9, there is also a conflict with the modern interface plugin which is compatible with all DXT

PS: I will try to send a log when I manage to replicate the error

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Banjaji Author
Banjaji - - 389 comments

I have exactly 0 experience with different DX versions so I'm not sure if I can help you. I don't even know how to test for problems.

If I checked the right mod ( Moddb.com ) then it's not actually a conflict. Since I used monkeypatches then they modify a different part of the ui_inventory.script. The ui_inventory.script in my mod is just a dummy one to show sneaky conflicts. Load Modern UI after my mod so that my mod gets overwritten and everything should be okay.

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Wasmachineman_NL
Wasmachineman_NL - - 91 comments

wheelbarrow

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stilb
stilb - - 26 comments

Finally a mod that prefectly suit my playstyle as hoarder it will greatly save my time to relocate all my stuff from temporary container to my main container

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kret69
kret69 - - 3 comments

Out of curiosity, would you be able to do that with some vehicle, like Kamaz?

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Banjaji Author
Banjaji - - 389 comments

Interesting idea. I'm not 100% sure but I think yes. The vehicle has some mesh (3D surface) so you could just tell the wheelbarrow item to use that instead. It will be annoying when it spawns on top of you though so you'd have to spawn it further ahead which will make using it indoors a bad idea.

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Banjaji Author
Banjaji - - 389 comments

I uploaded 2 new versions at once. v1.1 has just a small quality of life improvement but v2.0 rewrites the code logic, adds MCM, Sorting plus and Mags redux support and adds quality of life things. However, in v2.0 you need to drop and pick up the wheelbarrow or press push/carry twice when you have the wheelbarrow in inventory and carry weight bonus resets on option change (happens not only on MCM option change).

When updating from v1.0 to v1.1+ you need to do clean install. It means you need to uninstall previous version and install the new one. This is necessary because I changed some script names.

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ShabbyPirate
ShabbyPirate - - 22 comments

Hello, I was checking this addon out and had an idea, wanted to share
what if instead of a wheelbarrow it was a backpack, to seperate not backpack inventory and make the player remove the backpack to add items to it. if possible, could remove the weight bonus but add a weight penalty to regular inventory to incentivize using backpacks

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Banjaji Author
Banjaji - - 389 comments

You can check out this: Moddb.com.

I get that it's immersive if you get a weight reduction when you put an item in the packpack but I'm too lazy to play with that much immersion. I'd get annoyed that I can never get my stuff in a simple way. I made Tactical wheelbarrow v2.0 update have the option to sprint with the wheelbarrow because of the same reason: it reduces immersion but gives more pleasant gaming experience (totally worth it in my opinion). Since I mostly write mods for myself and then share the result then due to my preferences I won't make the backpack mod nor improve the previously mentioned one.

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schneereiter
schneereiter - - 1 comments

Hi, how to "get rid of the wheelbarrow" for uninstalling the mod?

There is no option to disassemble it. I sold it to the trader but after in-game 5 days the game still crashes when disabling the mod in mo2:

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'inv_wheelbarrow'. Please attach [*.ini_log] file to your bug report

Furthermore, it is no longer possible to craft items because they don't show up in the crafting window. I neither see any MCM tab.

Thanks for any help

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Banjaji Author
Banjaji - - 389 comments

I think currently the easiest solution is to (temporarily) install my disassembly addon ( Moddb.com ) or just insert the following into gamedata/configs/items/settings/parts.ltx:
itm_wheelbarrow = prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, prt_i_scrap, bolt, bolt, bolt, bolt, bolt

I haven't tried to uninstall the mod plus I don't know a lot about world spawns so I don't really know if some other wheelbarrows get spawned in the world. If not then disassembly should suffice. But since now there's demand then I'll eventually make a script that releases all wheelbarrows from the world so you could uninstall the mod without other mods' aid.

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Banjaji Author
Banjaji - - 389 comments

I tested one of my long playthroughs and it seems that no other wheelbarrows spawned in the world. I was able to disassemble the wheelbarrow and uninstall the mod without problems. I dedicated v2.1 update for the disassembly recipe optional addon. Due to lack of time I didn't write a more foolproof script in case the wheelbarrow accidentally spawns in some trader's inventory or something.

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Banjaji Author
Banjaji - - 389 comments

Updated to v2.1. The main mod remains the same but I added an optional addon for disassembling the wheelbarrow. This is mainly for uninstalling the mod (see instructions under "installation" in the mod description).

Also as of July 2022 I will be away from modding. I estimate the order of magnitude of my leave to be 6 months. In the mean time if something breaks then anyone proficient enough can take over/ make patch-mods.

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Thelazarus
Thelazarus - - 137 comments

This mod conflicts with the popular skill mod and it makes it so the wheelbarrow can't be pushed anymore.
Moddb.com

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Banjaji Author
Banjaji - - 389 comments

I made the mods compatible with v3.0.

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Banjaji Author
Banjaji - - 389 comments

Updated to v3.0. This includes also the fixes that Anomaly v1.5.2 brought. The most noticeable changes are the custom wheelbarrow model, quality of life changes like reequipping item that was put away and new MCM options.

Also updated the patch for Sorting Plus and added compatibility to HarukaSai's Anomaly Skill System.

Updating to v3.0 requires clean install. Uninstall previous version completely and then install v3.0.

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inhemnm2345
inhemnm2345 - - 4 comments

time to become a hobo

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dd1111111
dd1111111 - - 21 comments

how can i push it? MCM is installed but I didn't see a keybinding option

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Banjaji Author
Banjaji - - 389 comments

There is no keybind because I haven't animated pushing it (a lot of work and bugs). But from game mechanics side you will start pushing the wheelbarrow as soon as you pick it up. Also you can switch between carrying and pushing in the right click context menu in the inventory.

You can also just imagine that instead you're pulling the wheelbarrow behind you.

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Banjaji Author
Banjaji - - 389 comments

Updated the mod to v3.1 for Banjaji's Crafting System Improvements v4+. Modified crafting recipe. Now you need leatherman_tool, gun_oil, rasp_tool, ball_hammer,2 as tools and prt_i_scrap,30, prt_i_fasteners,8, duct_tape,2 as components

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Stalker_Boss
Stalker_Boss - - 1,716 comments

Kamaz when? I like to carry really many stuff!
Moddb.com

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Banjaji Author
Banjaji - - 389 comments

I don't intend to make such mod but if you want then you can make an addon to mine (don't forget credits if taking mine as a foundation).

Then you can change Banjaji_wheelbarrow_mcm.script line 8 (weight_bonus) into max = 10000. Then you can use MCM slider until 10000.

If you want Kamaz model for wheelbarrow then in items_banjaji_wheelbarrow.ltx modify both visual variables and use dynamics\vehicles\veh_kamaz\veh_kamaz_u_01.ogf

And then you can modify gamedata\textures\Banjaji_textures\Wheelbarrow.dds for inventory icon.

And finally you can change gamedata\configs\text to fit Kamaz description.

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