The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Wanna disassemble your psy helmet so you'll die helplessly in Brain Scorcher? Well now you can! This mod lets you disassemble everything.

Preview
[1.5.1/1.5.2] Banjaji's Disassembler's dream v1.1
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Banjaji Author
Banjaji - - 389 comments

[Notice board]

As of July 2022 I will be away from modding. I estimate the order of magnitude of my leave to be 6 months. In the mean time if something breaks then anyone proficient enough can take over/ make patch-mods.

My priority is that everything is disassemblable.
Second priority is to integrate new items that other modders add (and send to me).
Third priority is to modify my current recipes so that the mod would be more balanced. This process may span out in months or years and still not be done. Any balance ideas you have are welcome. In case of new ideas write the disassembly recipe and say why it's better than mine. If I agree then I'll include that in the mod.

As of v1.1 the mod uses vanilla parts.ltx system and is again compatible with DLTX.

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Jurkonov
Jurkonov - - 376 comments

Very good. Balance can be done later. 10/10

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Banjaji Author
Banjaji - - 389 comments

Updated to v1.1. I removed the old filesystem that had separate file for every section. Now the mod is again compatible with DLTX. Also added a DLTX version alongside with non-DLTX version.

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SniperHellscream
SniperHellscream - - 981 comments

Greetings Friend, I have a problem, I am using this addon Moddb.com and I have a problem using both addons simultaneously.
The disassembly of parts works perfectly and is really very necessary, but when you right click on the ax to collect the wood from said complement, the game closes. I don't see any conflicts in my MO2 mods list between these 2 addons, but the error occurs, and when I disable (Disassemblers Dream) in my list, the wood pickup works again, would you be so kind to do a compatibility patch?

PS: I will try to repeat the error to be able to show you the log

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Banjaji Author
Banjaji - - 389 comments

I think the crash has to do with the axe getting unusual item as a component. In other words instead of eg a spring the axe has a piece of wood as the component. Looking at the code I don't see why using/degrading the axe should have anything to do with the item components but that is the only explanation I have.

Anyways you can delete/comment out wpn_axe, wpn_axe2 and wpn_axe3 lines in my mod (lines 617-619). That reverts the axes back to vanilla behavior.

Oh and don't bother with the error log. The fix is quite straightforward and I don't want to debug the other mod (or vanilla Anomaly) anyways. So far degrading the axe through ordinary use doesn't have bugs.

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SniperHellscream
SniperHellscream - - 981 comments

thank you very much friend, that solved the problem, now I can use both complements simultaneously

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Banjaji Author
Banjaji - - 389 comments

As of July 2022 I will be away from modding. I estimate the order of magnitude of my leave to be 6 months. In the mean time if something breaks then anyone proficient enough can take over/ make patch-mods.

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[Vulto]
[Vulto] - - 20 comments

No Work For me...

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Banjaji Author
Banjaji - - 389 comments

The most probable issue is that some other mod overwrites parts.ltx. You can use Mod Organizer 2 to see file conflicts. Let my mod overwrite others and the functionality should return.

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Guest
Guest - - 692,480 comments

Stalkers beware: this mod is not balanced, rather cheesy, but it will not break progression too much

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Banjaji Author
Banjaji - - 389 comments

Yup, it's the 3rd feature in the list. But if you have suggestions for balance then shoot! If it makes sense then I'll happily change the disassembly recipes. I'm busy with other stuff, so I don't think I'll ever get to properly balancing this mod.

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