Hey everyone, we’ve been working our butts off for this Kickstarter campaign. And now it's finally on Kickstarter!!!
My Time at Portia alpha 2.0 has been released into the wild, get it now!
This is the alpha 2.0 build of My Time at Portia, please try it and tell us what you think!
After over a year of development from its earliest stages, My Time at Portia is now ready to be tested out by you, the players.
It’s been a month since we released the demo. We really appreciate that you tried the game and support us. Many players told us that the game looks...
After the release of the demo, we want to spend some time and talk about its controls scheme.
We received much valuable feedback from colleagues in the internal test. Then we tried to fix all the problems we saw.
Protoform's first demo is out! Please try it and tell us what you think!
This is the first Demo for Protoform, enjoy! Please feel free to tell us your thoughts!
Sorry guys. It's been long since the last post.We've been working on a few things in recent weeks.
According to the feedback, we made an improvement to the controlling.
As we finished the first demo, we gathered our colleagues to test it.
An interesting comparison between views from different angles.
A new feature to the game. We've been working on it lately.
This is a concept art we just finished. It shows how the outside world looks in our game.
We pay attention to details in game and free-flowing fabrics are something we want to achieve. This article gives you a glance of it.
The cube is the most symbolic item is the game, and we decided to spend some time improving the appearance of the cube.
After the development team for Protoform was assembled, we immediately started to build the demo.
A new puzzle game from Pathea Games featuring a young female protagonist trying to find her true self in a very strange world.
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