Tag "game design"  (0 - 30 of 98)
How emojis help us understand our decisions

How emojis help us understand our decisions

News

How we keep an archive of decision-making within the design documentation with the help of a few simple icons.

Game Designer UE4

Game Designer UE4

Job

At @[Cold Furnace Studios](groups:cold-furnace-studios:24283) we are looking for a Game Designer to add to our design team! ** Positions are [Profit Share...

Using a cellular automaton in video games

Using a cellular automaton in video games

News

An overview of how we are using a cellular automaton in Nanotale, the spiritual successor of Epistory, to simulate interactions between various elements...

Weekly Recap #1: Lore, Concept Art and Game Design

Weekly Recap #1: Lore, Concept Art and Game Design

News

While prototyping a few nice mechanics for the game, we worked a lot on the Artistic Direction of Nanotale. We did a few concept arts which are not the...

General Update

General Update

News

Hi to those that are following this progress. Still around and working on the game. Haven’t had much to post about. I’ve been, mostly, doing some...

Assembly line – development log #158

Assembly line – development log #158

News

After months of working towards the next release on different fronts, the team is finally piecing it all together: game design, technical implementation...

Unum highlight!

Unum highlight!

Feature

Though mostly a mid-range fighter, Unum's range actually varies from short to extreme when his skills are used to their fullest extent.

Haxor Devlog 4: Now 50% More Awesome

Haxor Devlog 4: Now 50% More Awesome

Feature

How do we make Kla even more bad ass? We add the wall slide.

Body of Evidence Devlog: The Story of "SC Ropewalker"

Body of Evidence Devlog: The Story of "SC Ropewalker"

Feature

Sometimes our most creative design decisions are the work of finicky programming issues.

Haxor Devlog 3: Adding Color

Haxor Devlog 3: Adding Color

Feature

Adding color to make each of our worlds more unique.

Haxor Devlog 2: A Matter of Pixels

Haxor Devlog 2: A Matter of Pixels

Feature

The evolution of sprites in Haxor and how we developed the games look.

HANDZ, a prototype

HANDZ, a prototype

News

A game about Rock Paper Scissors and death, you play as a human hand that has to destroy his opponent with weapons and items.

Body of Evidence Devlog: Creating 3D Objects

Body of Evidence Devlog: Creating 3D Objects

Feature

The thought, the work, and the cursing behind creating all those 3D in Body of Evidence.

Schell Games

Schell Games

Company

Largest indie education and entertainment game design and development studio in the United States, based in Pittsburgh, PA.

Department Managers for an Indie Game/ Profit Share

Department Managers for an Indie Game/ Profit Share

Job

Seeking Department Managers to oversee and recruit for various departments for a game project development. Department managers will work with Project...

In da hub – development log #146

In da hub – development log #146

News

This week, we announced a new freelance team member: Alexander Zacherl is assisting us as a game designer! Michi took some well-deserved time off, Martin...

“Solving patterns” in Shift Quantum

“Solving patterns” in Shift Quantum

News

We tried to design Shift Quantum's puzzles thinking about how players would approach them. For that, we identified atomic blocks of puzzle resolution...

Dev Log 5: AI system

Dev Log 5: AI system

News

Hello! During the last few weeks we have been advancing in the development of the game and we have been focusing in the development of different AI for...

Black Crystals Mechanics 1- Skill Potential and Spontaneous Learning

Black Crystals Mechanics 1- Skill Potential and Spontaneous Learning

Feature

In this article I talk about the skill learn system in Black Crystals.

Dev log 4

Dev log 4

News

Hi!! After the release of the trailer we are focusing on the development of the map and the enemies. The material we are showing is in development and...

May 2018 Update - New Characters, Bios & Dialogue!

May 2018 Update - New Characters, Bios & Dialogue!

News

Welcome to our latest Rite of Life game development update. This time, we'll be diving into some of the characters that will populate your home as it...

Minimalism in Game Design (and the joy of restrictions)

Minimalism in Game Design (and the joy of restrictions)

News

oOo: Ascension Developer Kenny Creanor talks Minimalism and how it doesn't really apply to Games - yet

Then vs. Now Visual Update

Then vs. Now Visual Update

News

We have made some huge strides in narrowing down what we want to achieve visually with Light Knight. Taking a minute today to go over the major changes.

001 Game Creator Demo

001 Game Creator Demo

Download

A demo version of 001 Game Creator that provides full access to all of its features for 7 days.

Carni Carnage - New Demonic Enemies!

Carni Carnage - New Demonic Enemies!

News

This article will cover the latest enemies that will be included in the next update.

Anathema Studio

Anathema Studio

Company

We're a small studio in NJ currently working on multiple Indie games and mods. Specializing in game design, web design and development, animation, and...

Carnival of Carnage v0.4.3 Release!

Carnival of Carnage v0.4.3 Release!

News

This article covers the updates included in the release of Carni Carnage v0.4.3

Sentinels Devlog #7 - Updates, lessons learned, and a HUGE Lunar New Year Sale!

Sentinels Devlog #7 - Updates, lessons learned, and a HUGE Lunar New Year Sale!

News

We're coming up to the 1-year anniversary of Sentinel's Early Access release - it's been a rocky road, but we're looking forward to what the future holds...

Lose the Cops (Escape from The City) Alpha Release

Lose the Cops (Escape from The City) Alpha Release

News

This is our game's first release as an Alpha version. The game is available @Google Play Store. This is in Open Alpha. Play the game and become alpha...

Lose the Cops (Escape from The City)

Lose the Cops (Escape from The City)

Game

A mega city in modern time. Busy always. A thief decided to rob a bank. As he thought, he just did it. Unfortunately, the city security was very good...

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