Tag "game design"  (0 - 30 of 145)
Zombies in Space - Devlog 2 - Melee, jumping and zombies

Zombies in Space - Devlog 2 - Melee, jumping and zombies

News

Devlog #2 for Zombies in Space, a 2d, sci-fi, metroidvania style shooter.

Genre-Gameplay implications with camera

Genre-Gameplay implications with camera

News

Dev-blog 1: The camera struggle, Genre-Gameplay implications dealing with game camera on Desert Pirates.

The Importance of Wall Design

The Importance of Wall Design

News

When designed correctly, walls can tell fascinating stories about the people who built them.They give us an idea of the technological advancements used...

ROSSCO Games

ROSSCO Games

Company

A small independent indie studio based in Pennsylvania.

Five Ways to Get Storytelling Inspiration

Five Ways to Get Storytelling Inspiration

Tutorial

Thinking you have to have the writing of your game all figured out the minute you start working on it is a mistake. Thinking ideas should just "come to...

Age of Hell - The New Armoury

Age of Hell - The New Armoury

News

Article covering the design concepts behind the all new weapon set with a few sneak peeks into what's in store.

Gamedec Game Mechanics: Deduction

Gamedec Game Mechanics: Deduction

News

When we started working on Gamedec, we knew that simulating the detective experience will be our top priority. We weren't, of course, the first developers...

Gamedec Game Mechanics: Character Creation

Gamedec Game Mechanics: Character Creation

News

Take a quick look at the character creation and how you can evolve the character during your Gamedec playthrough.

Characters and backgrounds

Characters and backgrounds

News

Last week the gameplay has been developed (Playmaker on Unity). But, now it's time to see the art moving. Here are some animations, characters, assets...

About Restore: a free short exploration game

About Restore: a free short exploration game

News

In this article I write about how I could make a game in just 2 and half weeks. Originally published on itch.io.

Age of Hell - The New Bestiary

Age of Hell - The New Bestiary

News

A description of the concepts behind the completely new bestiary for The Age of Hell with some peeks at enemies derived from the original Doom monsters...

Raji: An Ancient Epic February Update

Raji: An Ancient Epic February Update

News

What has February been like for the Raji team? Let's find out with this progress report!

Unhiding the Hidden

Unhiding the Hidden

News

In which level four is fleshed out; the sunlight shader sees touch-ups; the player-character's death-animation is reworked; and "hidden" objects no longer...

The Lair dissected: Let the gameplay start! (Part II)

The Lair dissected: Let the gameplay start! (Part II)

Tutorial

The first 30 seconds of gameplay where you, the player, learn the rudiments of control, on many occasions, without being aware of it, explained in 5 minutes...

Designing enemies on a budget

Designing enemies on a budget

Feature

How to design enemies when your art budget is already depleted by reusing existing assets.

Level Design in Raji: An Ancient Epic

Level Design in Raji: An Ancient Epic

News

Join us as we look at how we use blockouts to design levels in our game!

Memes and references in Shopping Day

Memes and references in Shopping Day

News

When we design games we need to think about what people will go to play our game and design the game according to this question.

We're so close! New Frenzy and 50% off

We're so close! New Frenzy and 50% off

News

Adding new abilities to give your towers steroids. And a sale! Game has approx. 1383% more content than when we started, so we're going to raise the price...

Shopping Day: The main character design

Shopping Day: The main character design

News

The character design process can be really complicate and is one of the most important elements of game design in a conceptual meaning.

Some points-of-view on mature contents and business practice

Some points-of-view on mature contents and business practice

Feature

Should our future games contain erotic, mature content, and how far should we go? What are the wiser business practice on this matter for indie developers...

Resource management

Resource management

News

Gathering and exploiting resources are, as with any management game, fundamental mechanics on which are piled countless other gameplay layers. You will...

Village Building Game Founders' Fortune gets  Diplomacy Update

Village Building Game Founders' Fortune gets Diplomacy Update

News

Are you going to go the path of peace or the way of war? The new Diplomacy Update even lets you befriend the goblins. If you agree to pay their tributes...

Testing our game concept IRL

Testing our game concept IRL

News

Last summer, we gather 50 people to participate in a live action role playing game. During one day, we asked them to play as space engineers involved...

Building a Village, 6/29/2019 - Making of Monsters

Building a Village, 6/29/2019 - Making of Monsters

News

A long-form discussion of the design behind the many monsters you can meet and befriend in Village Monsters.

Implementing Time Rewind - And Tearing It Out

Implementing Time Rewind - And Tearing It Out

News

Find out how I implemented time rewind in my game, and why I chose to let it go.

Overstep lore #02 – Leonis Gateway

Overstep lore #02 – Leonis Gateway

News

Private Logs of Captain Esther Beaufort, Galactic Syndicate of Planets Navy

Dev Diary - Life signs, AI fixes, a small glance at game design

Dev Diary - Life signs, AI fixes, a small glance at game design

News

Status report ; what we are up to, and what to expect. And a test at sharing with you a bit of the thinking process behind the gameplay.

3. Spill the Beans

3. Spill the Beans

News

Welcome back to Spill the Beans. One question, the whole team answers – every Thursday.

Contingency's Twist on Crafting Requires Skill, Not Just Memory

Contingency's Twist on Crafting Requires Skill, Not Just Memory

Feature

In this rogue-lite, knowing the recipe is just the start to the crafting gameplay.

Post Mortem: Mr.Hack Jack: Robot Detective

Post Mortem: Mr.Hack Jack: Robot Detective

News

We recently released our VR game Mr.Hack Jack: Robot Detective and it's a good time to look at what went right and want went wrong during the project's...

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