Fewer seams between building footprints, more optimized texture usage and possible player customization.
All industrial zones are now finished and texture memory usage balanced out between performance and fidelity.
New specialty roads added, 3x3 sized industry underway and plenty of tweaks and fixed - 0.42 is just around the corner.
More hotel buildings in the works, finalizing tourism and more blimp work.
Tourism gets tweaked and additional hotel buildings get added - and a bunch of minor fixes and tweaks.
Work on billboards shader, more cars and pathfinding for air vehicles.
Policies have been tweaked and descriptions added. New decorations make their appearance and a bunch of calculation related things get tweaks and changes...
Another power plant makes its entry, policies get a much needed tweaking session in preparation for ideologies and resource calculations get reworked.
New parks, palm trees, aeronautics station and more as 0.39 goes live!
Aeronautics station, more disasters and other stuff coming in 0.39.
Pushed an update early to fix an issue with vactrack connectivity.
New buildings, lots of performance improvements and bug fixes aplenty.
Buildings that can be upgraded, flashy billboards and some other stuff!
I continue working on optimizing the game, but now more on the graphical side. Also, seasons make an entry!
New buildings, more details, bug fixes and other tweaks!
Version 0.34 adds new road variations, indoor stadiums, a small wind turbine and a bunch of optimizations to roads.
Onramps, curved and twisted roads and better road performance.
Trams added, a bunch of fixes,baseball fields and tennis courts.
New traffic system in the works for better performance, tighter looking traffic and traffic rules! (psst, game is 15% off on Steam too!)
Tram stations, new block decorations, updated city statistics window and tweaked food demands
Monorails are almost finished, loading and in game performance improved and a bunch of other goodies!
Monorails, new resources and factories and a bunch of fixes!
Monorail, trams, rebalanaced local area effects and a more.
Flower farms, dyes and textiles factories and public transportation.
Hotels, tourism, new decorations and lots of fixes and optimizations.
Hotels, click and drag construction and texture optimization.
This is S!Zone by Wizardworks, Released in 1995, It contains over 800 cities you can explore and build upon or watch them live their "lives" in either...
New tutorial, water blocks and some new buildings and decorations!
Buildable water, new tutorials, new buildings and lots of fixes.
Bug fixes, new parks and plazas and a bunch of other goodies!
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