Post news RSS UT SDK September 2011 Beta Release

Release of the UT Community SDK September Beta (Build 250) for Unreal Tournament 1 (UT99). Highlights in this release include: Static Meshes, Particle Engine and updated Sprite Render among many fixes and updates.

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Today I finally released the next Release of the Unreal Tournament Community SDK - the highly acclaimed UT99 Open Source Development Environment. I worked from March to October to implement a completely C++ based Particle Engine "Unreal Enigma".

Additionally support for Static Meshes and Decoration Layers was added. Also the Sprite Render was updated and is now capable of rendering Vertex Sprites and Vertex Coronas.

Well I could post a list of tons of changes, fixes and updates. I suggest to simply try out the new possibilites given by this release. Famous Mods like Doomsday (idTech2) or the incredible STALKER Complete Series are other great examples of pushing beloved classic games to the cutting edge of technical and graphical possibilities of today. So does the UT SDK for the old Unreal Tournament more and more with each release.

The SDK also inspired many other users to build and develope upon this Development Environment and there's going to be a spin-off for Deus Ex 1 and maybe other classic Unreal Engine 1 Games.

For the next release only updates and improvements for Static Meshes and the Particle Engine are planned.

NOTE: Please post feedback if you like and report bugs as soon as you find them!


UT Community SDK September 2011 Beta (Build 250)

ShrikeGFX - - 331 comments

Please dont use the UT3 logo for it, i was redirected from the UDK page, and I was struggling hard to find out what it is. I thought it was a modified UDK for software or some kind of stuff (There is no link to this site if you get directed through a group or something straight to downloads). You should write at the download section that its for classic unreal. Not flaming tho, just an advice ;)

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UT99_Shadow Author
UT99_Shadow - - 389 comments

ok thx, will change that!

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AmaroqDricaldari - - 1,331 comments

Does it affect the game itself? Or just the engine?

Also, does it affect normal Unreal?

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UT99_Shadow Author
UT99_Shadow - - 389 comments

Nope not yet. It depends on yourself what to change when you add the actors and experiment with them.

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