The Unreal Tournament SDK is a collection of hardcoded Engine Enhancements for Unreal Tournament that aim to update that wonderful old game so that both gamers and level designers/mod developers may enjoy this fine game just a bit longer. It is completely Open Source, free for noncommercial use. While I know that Unreal Engine 4 is the current state of the art incarnation of the Unreal Engine this project has become a more or less private project just for fun. After a 4 year break (coding nothing since 2014) I'm lookng forward to continue the project and release the next update in 2018. So yes... it's active again, after I had a time of hardship these last years.

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RSS UTSDK September Beta Preview 1 (Vertex Sprites) (view original)
UTSDK September Beta Preview 1 (Vertex Sprites)
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Sgt
Sgt

I LOVE YOU!

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UT99_Shadow Author
UT99_Shadow

haha, thanks^^

Hopefully I can hold the release date, maybe there's 1 week delay, because I also work for the Mod "Food Fight"

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Sgt
Sgt

hope fully :) and also, that food fight mod looks intence bro. but i have to say your a legend

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ut2007
ut2007

congratulations.... hands down.

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Description

Preview of upcoming Features in September Beta: better Vertex Sprite Support.

Formally only usable when setting bParticles=true, the new VertexSprite Actors behave indipendently from Actor settings. VertexSprite Actors are much more flexibale than standard Actors with bParticles=true.

Features include:
- indipendent U/V Size of Sprites
- Sprite Scale doesn't depend on DrawScale of Actor anymore
- dynamic Color
- all supported Texture Styles (Translucent, Modulated etc.)
- ZBuffer Control
- you can control which Vertices are displayed as Sprites (VertexUseRange)
- works with LOD and non-LOD Meshes

Field of application:
- for drawing Fake Bloom
- Volumetric Particle Effects
- Volumetric Foliage and Vegetation

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1280×1024
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