Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.

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Report RSS UTSDK September Beta Preview 1 (Vertex Sprites) (view original)
UTSDK September Beta Preview 1 (Vertex Sprites)
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Sgt
Sgt - - 193 comments

I LOVE YOU!

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UT99_Shadow Author
UT99_Shadow - - 388 comments

haha, thanks^^

Hopefully I can hold the release date, maybe there's 1 week delay, because I also work for the Mod "Food Fight"

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Sgt
Sgt - - 193 comments

hope fully :) and also, that food fight mod looks intence bro. but i have to say your a legend

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ut2007
ut2007 - - 4 comments

congratulations.... hands down.

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Description

Preview of upcoming Features in September Beta: better Vertex Sprite Support.

Formally only usable when setting bParticles=true, the new VertexSprite Actors behave indipendently from Actor settings. VertexSprite Actors are much more flexibale than standard Actors with bParticles=true.

Features include:
- indipendent U/V Size of Sprites
- Sprite Scale doesn't depend on DrawScale of Actor anymore
- dynamic Color
- all supported Texture Styles (Translucent, Modulated etc.)
- ZBuffer Control
- you can control which Vertices are displayed as Sprites (VertexUseRange)
- works with LOD and non-LOD Meshes

Field of application:
- for drawing Fake Bloom
- Volumetric Particle Effects
- Volumetric Foliage and Vegetation