Unreal Tournament Community SDK is an open source engine fork of the Unreal Engine 1.x with a modern development framework for Unreal Tournament. A thousand delays later we hit rock bottom and infinite possibilites at the same time with this community-propelled engine fork for one of the greatest 3D games of all time. We will never forget nor forgive what Epic Games did on the 14th December 2022.
Preview of upcoming Features in September Beta: better Vertex Sprite Support.
Formally only usable when setting bParticles=true, the new VertexSprite Actors behave indipendently from Actor settings. VertexSprite Actors are much more flexibale than standard Actors with bParticles=true.
Features include:
- indipendent U/V Size of Sprites
- Sprite Scale doesn't depend on DrawScale of Actor anymore
- dynamic Color
- all supported Texture Styles (Translucent, Modulated etc.)
- ZBuffer Control
- you can control which Vertices are displayed as Sprites (VertexUseRange)
- works with LOD and non-LOD Meshes
Field of application:
- for drawing Fake Bloom
- Volumetric Particle Effects
- Volumetric Foliage and Vegetation
I LOVE YOU!
haha, thanks^^
Hopefully I can hold the release date, maybe there's 1 week delay, because I also work for the Mod "Food Fight"
hope fully :) and also, that food fight mod looks intence bro. but i have to say your a legend
congratulations.... hands down.