Post news RSS Summer 2020 Update

It´s update time everyone. More media and info about progress on Half-Life expansion packs remakes.

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Is it really that time, again? Indeed it is! We hope you are all safe and doing well - it has been quite the year! Even though apocalyptic events, we are still busy at work on our games.

(Foxtrot Uniform by Brandon Smith and Chris Onorati)


Much has changed since our last update in November 2019. We are steadily working on all aspects of the game. More levels are nearing completion, and unlike previous years, it's apparent that we are shifting our focus onto actual gameplay. We are thrilled that both Guard Duty and Operation: Black Mesa are now starting to resemble actual games. While we have had some NPCs, weapons, and the like in-game for some time, we are finally about to implement human NPCs. This represents a major milestone as it means we can at long last start to work on scripted scenes and story elements.


(Hazard Course by Brandon Smith)


Some new additions to our team go hand in hand with this progress. We have brought on some very talented voice actors to fill the roles of some old friends, as well as a small handful of new faces. You can hear some voice acting samples attached to this update.

Our audio department has grown significantly. Other than new voice talent, we are pleased to welcome a new composer to the team. While it might be a bit saddening that not all of the older tracks will appear in the final product, fear not! Our new composer is not only producing new tracks, but re-creating some of the fan-favorites to ensure a cohesive listening experience. Alongside this article we are releasing a few new tracks - how do they sound to you? Please share your thoughts.

To give a proper closure to the topic of in-game audio, below are samples of the Security Guard and HECU Grunt. Give them a listen!

Other departments are still hard at work as well. Weapons are being fine-tuned, with playtesting driving them to a near-perfect state. We are now working on a stretch-goal for Operation: Black Mesa and Guard Duty to each have their own unique viewmodel animations that will match the style of each protagonist. Since we started publicly sharing weapon showcase videos, some of you have given us valuable feedback. One point of public concern was our HUD color scheme. While still a work in progress, here are some pictures of the most recent iteration of the HUD for both games. We look forward to hearing your thoughts.


Last but not least, we are excited to share some short gameplay teasers - presenting our take on the Voltigore's nest. We hope to bring you even more videos in the future.



In closing, we would like to encourage any talented individuals to apply to our team and help us finish making these games a reality. If interested in the projects, or if you know someone who might be, please see our "application guidelines​" for more detailed information. Current priority positions are:

  • 3D Artist (Organics)
  • 3D Artist (Hard Surface)
  • Graphics Programmer
  • Animator
  • Various Voice Acting Positions

(The Package by Lander Van Hove) (Welcome to Black Mesa by Chris Onorati)


We will have more to share soon, so stay tuned. In the meantime, there are some more media to please your eyes. We cannot wait to hear your thoughts. To make sure you don´t miss anything, you can go check out one of our social channels.


(Missing in action by Oliver Curtis)


(Crush Depth by Chris Onorati) (last screenshot by Chris Onorati and Brandon Smith)


(Alien flora concepts by Harry Willson)


Comments
REfutured01
REfutured01

really looks like you guys are actually going to pull this off, not that I doubted you though. I just simply cant wait. also please tell me those soundtracks are going to uploaded to youtube.

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Chyvachok
Chyvachok

Looks really nice, I like your approach more that Black Mesa's, while its titanic work, and have nice map work, for myself there was several things what I disliked which was much better in original Half-Life.

I mean gameplay, in BMS its uninteresting, especially I didn't liked combat with soldiers and what they turned Gargantua and Apache encounters into arcade boss fights, when you can destroy them at one specific point, Garg made to be immortal to player weapons, when I player vanilla HL, I killed them with own explosives and even didn't know what I need to lure him into generators to kill, and you must put alot of rockets into helicopter, while in vanilla game it go down from one rocket or charged Tau Cannon shot, your weapons and their animations are much better, and monster sounds somewhat generic in BMS, Half-Life ones are much better and recognizable, even they have lower quality.

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AidenDemon
AidenDemon

Looks better than Black mesa.

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Dr.pper
Dr.pper

IKR, and the game's not even finished yet!

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neophus
neophus

So nice ! can't wait !

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SpookyTheCuteGhost
SpookyTheCuteGhost

Without a doubt, looks better than Black Mesa lol. But I’m glad to know you guys are making actual progress! Can’t wait for more!

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Salk
Salk

A very exciting summer 2020 update!

Thanks for sharing guys!

My 2-cents: I like the music I heard above and I think both Nick Gikas and Amicus (especially the latter) VO fits quite well.

Keep it up and good luck with recruiting more talents.

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wmf776759
wmf776759

Keep it up.

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Blue199
Blue199

Awesome to see one remake that's still faitful to the original.

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Tony51
Tony51

Very nice, very exciting, can't wait for more than 10 years)))

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Marek33
Marek33

Outstanding work like always! The graphics and music are amazing, but the voice acting my favorite part, since it's a very difficult task to find a good voice actors.

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23-down
23-down

All that looks extremely stunning and we also got some lovely ingame teasers.
Without a doubt both mods are going to be epic and I'm particularly looking forward to your Opposing Force port, seeing how I love to map for the original.

The screenshots appeared flawless, the music and voice samples brilliantly executed as well.

Ideas: I'd eventually enhance slightly upon Voltigore's nest. There seems to be even more space now than in the original. Taking that into consideration there could be other minor or larger threats lurking down there. The infestation could grab the player or hurt him if he walks over parts of it. Black Mesa brought us suicidal baby houndeyes. Perhaps try something similar with the baby Voltigores as little extra to their regular babies.

Either way. Outstanding work guys!

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TheRenegadist
TheRenegadist

You guys are doing some fantastic stuff here, glad the project is still going strong!

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Desert_Ranger_W2
Desert_Ranger_W2

After the success with Black Mesa, this project is going to be the next game to try on Steam in future.

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BLUE4115
BLUE4115

Security guard VO is on point.

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By_X_RaY
By_X_RaY

Nah i think Black Mesa's is better but honestly OBM's HECU voices are better than Black Mesa's imo.

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By_X_RaY
By_X_RaY

Real great progress here :)

I guess the crocodile tears is remaked tho. Hoping you guys remake other old soundtracks as well!

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lazy_riveN
lazy_riveN

Dont want to catch any visual spoiler but i hope that Voltigore`s Cave will be much like on your concept-art with a lot of budies that are hang on the ceiling which will make a location a lot more felling like a bloody scare place.

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freredarme
freredarme

Looking good ! Nice to see update for the project :)

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NightBerkut
NightBerkut

I like Black Mesa, I followed its development and spent dozens of hours playing it, but with all due respect to the huge work done by Crowbar Collective, it's obvious that you Tripmine put a lot more effort into creating a quality remake of OpFor and Blue Shift than they did for HL1. Everything you show us - weapons, models, animations, sounds, level design, and so on, is done at a much higher level than in Black Mesa, even though your game isn't finished yet. Your attention to detail is amazing, as if your team has worked on many games before.

I hope that you will pay special attention to artificial intelligence, because the AI in Black Mesa is one of the worst I have ever seen in games. I didn't expect to see some advanced AI in a fan-made game, but the behavior of soldiers in BM is even more ridiculous than that of the Combine in HL2 of 2004. It has been 8 years since the first release and it seems that the developers are not going to fix it.

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Tmast98
Tmast98

Hi NightBerkut,

AI is one of my two major roles on the team. I am hoping we can show off at least one of the NPCs and go into all the details of how they work in the near future.

Cheers!

-Chris

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REfutured01
REfutured01

they already improved the A.I in black mesa though. at least in the steam version that is.

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NOAHakaVOSEN
NOAHakaVOSEN

Really cool. Keep up the perfect work.

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