In our next episode, we'll break away from the Half Life 2 modding scene for a bit and will be spending some time with the developers of the popular Company of Heroes/Opposing Fronts mod: Europe in Ruins. Here's an excerpt from the Editor's Choice 2007 awards for those who aren't familiar with the mod:
Europe in Ruins
(Company of Heroes, Multiplayer)
Company of Heroes won many awards for being the best of the RTS breed in 2006. While it was officially declared that Company of Heroes Online would only be delivered to China, (any word if it made it there yet?) fans took matters into their own hands and started Europe in Ruins. Europe in Ruins adds persistence to the army you control as you fight battles that decide an overall outcome. Veteran units that stay alive stay with your forces can be summoned in future battles. This places even more value on your units and strategies through discouraging hopelessly desperate rushes. While still early in development, Europe in Ruins now supports the expansion pack for Company of Heroes, Opposing Forces, and plans to include war-maps to track the progress of your side's campaign. For RTS nuts looking to add life to an already amazing game, Europe in Ruins should be a top choice.
We're still experimenting with the flow and structure of the Modcast to find how to best present these interviews and our discussions to all of you guys. This next episode will hopefully be a bit more focused and shorter in length.
Also, if you have any questions for the developers of Europe in Ruins, post them in the comments and we'll try to get to them during the interview. Stay tuned!
What are the new features planned for 2.0?
From the annals of Bonte: "What do snipers get at vet 3?"
How will the Booby Traps of the Sorched Earth Doc. be incoperated?
I'm looking forwards to this one - I'm particularly interested in just how persistence is supposed to work and how it will affect the game dynamic =]
good questions guys keep em coming!
Would the team consider developing the persistence idea outside of the game world?
I.e. setting up a campaign meta-game where the Axis and Allied armies can pull resources from their existing armies and add reinforcements, just like in Close Combat. You'd have maybe a team of maybe 5 generals per side who would be chosen to play maybe 2 battles each, with the remaining units from the first battle being carried over to the next. This way the 'war council' could decide based on available units per general, who would step up to fight each battle in the campaign.
I've always wanted to see something like that work.
Oooo what shall I ask this time around. I know, one I asked last time.
Where do you see yourselves in six months, or a years time in relation to the mod scene/gaming industry?
And another, because I am greedy.
Is there anything that you would like to see made, or make yourself? Perhaps something that was done badly before, or something which you haven't seen before, or just something which you want to make and damn the fact that it has already been done to death.
I've got some;
Why are there so few CoH mods? and why so few total conversions?
What are the best and worst parts of modding the CoH engine?
What would you consider the toughest part so far in making this mod? Easiest?
Heh..id like to see my mod there. :D
Will we see the odd units make it into 2.0 like the bergetiger? Will falschimjager regain their paradrop in EIR like it should be, or will they be running out of buildings?
Some more:
Q: What is your favourite Company of Heroes mod?
Q: What are the best and worst aspects of working with the CoH engine?
Q: Are there any intentions to create a systeme where members get ingame rewards for donationĀ“s?
What will the battle map be like in 2.0?
Thanks guys, we've recorded the interview and we'll be posting it up this weekend.
WOOHOO.
when is the modcast going up?
Its up here:
Moddb.com