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Burning Ground & Dawn of Change Important News and we need a programmer!

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Currently, Selshas, who is responsible for graphic of DOC, will come back around August.
In addition, since most of our team members are pupils and since exams are coming, update for burning ground will be late and also might will be even more late.

To be honest, it is impossible to work on DOC and BG at the same time, so DOC project will be temporally stopped.
Luckily, we might have give up one project if they had to be released at the same time which didn't happen.
DOC is a project to which I really give my heart so It will be updated later when there is more time.

This time we have even worse new which is that GAGMania who is responsible for Plug-In can't work anymore because of his study.
So if anybody is familiar with Plug-In, please contact us.

This is the list of necessary Plug-In list:
Nuke Missile Overlay attach
Pirate Capital Ship EMP
Chrono Boost
Zealot Charge Requires Upgrade
Force Field
Guardian Shield
Graviton Beam
Odin Crash problem (need to be repaired or re-coded)

P.S
We tell you that there will be no Planetary Fortress, Orbital command, Diamond Back, Void Ray, Colossus ever.

Planetary Fortress and Orbital Command models are impossible to edit
they are asymmetric and no separation from Turret is possible.

Diamond Back, Void Ray, Colossus's attack are impossible cuz they are Laser attack.
We could make it as Outback Hunter but will have some strange errors such as: not hitting the target properly instead attacking ground.

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Raygoza
Raygoza - - 1,639 comments

About the Orbital Command and Planetary Fortress, if the turrets would be separated trough a 3d program wouldn't it be possible to make these buildings?
About the Orbital Command anyway there might be an other solution, if the whole building is dedicated to animate the moving roof of the Orbital Command then the SCV production lights could be added to it as an Overlay.

About the advanced laser attacks, are you guys sure that the engine is so limited that all those attacks are impossible to recreate?
The laser beams that is.

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Tykous
Tykous - - 394 comments

SC1 doesn't have beam, it's imposible. Only way to have similar attack is make the unit fire very quickly and use long bullet

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133452
133452 - - 16 comments

What about the part about the 3D Program? Would that work?

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Tykous
Tykous - - 394 comments

I thought force field can be replace the disruption web and dark swarm. Or you are trying to keep those spell.

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Black_Overseer Author
Black_Overseer - - 1,341 comments

but, that's need improve.

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jpnzln
jpnzln - - 140 comments

but on sc2 mod extra the void ray and colossus was possible (sort of) they were fast firing lasers.

Moddb.com

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Black_Overseer Author
Black_Overseer - - 1,341 comments

that's not laser.
you mean this

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RobertHouse
RobertHouse - - 1,281 comments

Very cool, I do agree tho no lasers they just don't work good in SC1's engine.

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Valherran
Valherran - - 2,443 comments

Good luck on your exams everyone.

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Black_Overseer Author
Black_Overseer - - 1,341 comments

Thanks :)

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Templarfreak
Templarfreak - - 6,721 comments

For Chrono Boost, ask RavenWolf.

Nuke Overlay, Pirate Ship EMP, and Zealot Charge upgrade should all be doable with Iscripts / EXE hacks using Firegraft.

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Black_Overseer Author
Black_Overseer - - 1,341 comments

i said *Zealot Charge Requires Upgrade*.

and Pirate Ship EMP is HOTS Campaign Pirate Ship EMP. not vessel's emp.
Nuke Overlay is crash, need plugin attach.

i'm not an idiot.

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RobertHouse
RobertHouse - - 1,281 comments

your definitely not a idiot!

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Templarfreak
Templarfreak - - 6,721 comments

Oh, you meant where it'll disable mechanical / robotic units.

So by Zealot Charge Requires Upgrade, you mean that in order for it to use charge it needs the upgrade.

I may be able to do that in a plugin, I'm not sure. I've never worked on an upgrade that dealt with Iscripts before so I'd have to take a look first.

But in order to even do that I'd have to get all the programs and stuff back...

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