Post news RSS Hatchet Monthly Update October 2017

A booming month. Here's what got done: -Fixed microscope's collision box being a bit too tall. -Various mapping advancements. *While this has been said in many monthly reports, we have a first map nearing completion. +Completion is a relative term for now, indicating geometrical and decorative finesse. Textures will be radically changed down the line, chances are. -Added houseplant model. -Added waiting room chair model. (More in full post...)

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A booming month. Here's what got done:

*Author's note: As of the last month, I (WCCC) have experimented with tripling my hours put into Hatchet. I will say that I am most certainly satisfied with the results, and I think this will greatly increase productivity, although at the cost of great commitment.

-Fixed microscope's collision box being a bit too tall.
-Various mapping advancements.
*While this has been said in many monthly reports, we have a first map nearing completion.
+Completion is a relative term for now, indicating geometrical and decorative finesse.
Textures will be radically changed down the line, chances are.
-Added houseplant model.
-Added waiting room chair model.
-Added magazine model with a couple of gag covers.
-Fixed scaleglow not applying properly on flo light and lightbulb models.
-Improved contrast on some models with especially dark regions.
-Added power outlet model. Yeah, we think of everything, don't we?
-Cleaned up many decoration collisions to reduce clipping issues.
-Made height fixes to a particular, experimental animal hitbox.
-Added new decoration code, so any decorations that may become bumped or misaligned during traveling on a mover (door, elevator, etc) will automatically correct itself. It seems to be working completely perfectly, looking as if it was the old SetBase code, but without coming unalligned.
-Fixed the word "chance" sometimes becoming missing from lock difficulty displays.

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