Post news Report RSS Hatchet Monthly Update November 2018

A month of R&D. Here's what got done: -Rewrote the iteration code for the inventory scroll menu. The new code is 1/3rd of the previous code's length, runs lighter, and sorts items alphabetically, when appropriate. -Updated how controls operate in relation to abilities, for more customization and easier use for casual players. -Nerfed Trenchkat damage from 8 to 7, now that it gives the fastest movement speed of any melee weapon when held. This helps reinforce the trenchkat as "only" a knife.

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A month of R&D. Here's what got done:
-Rewrote the iteration code for the inventory scroll menu. The new code is 1/3rd of the previous code's length, runs lighter, and sorts items alphabetically, when appropriate.
-Updated how controls operate in relation to abilities, for more customization and easier use for casual players.
-Nerfed Trenchkat damage from 8 to 7, now that it gives the fastest movement speed of any melee weapon when held. This helps reinforce the trenchkat as "only" a knife.
-Made carried carcasses no longer count towards encumbrance. However, they impose a 80% move speed multiplier, vs a 125% with empty hands, thus costing up to a third in movement speed.
-Made it so the inventory screen refreshes its display when assigning new belt slots.
-Fixed a bug that caused dropping the last of an item not clearing the listing from the inventory screen.

-Atrey spent time researching new audio methods.
-I (WCCC) spent time researching the archaic and mysterious scripted texture. Talk about jank.

-Used scripted textures to begin paving a multi-layered, dynamic skybox actor.

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