A month of me being useless and tired. I (WCCC) cover the how and why in the 4th installment of keeping it 100. Check that out if you're curious.
Here's what got done:
-Added new tactics and formations to the AI, so they coordinate better. These have yet to be complete.
-Modified AI's reaction times when getting caught off guard. The more training they have (Competancy), the faster they'll react, instead of standing around for 2 whole seconds.
-Made AI strafe more when in close quarters combat, as to not get caught off guard by rush tactics used by the player.
-Modified the way AI's dodges and leaps work, as to make the transition smoother and less drastic looking.
-Modified the way defensive nature works, as to make it more reliable long term. This is more or less an indirect bug fix.
-Fixed some bugs and slightly cleaned up the multiplayer test environment.