So I hit a big milestone today, bringing the second level to alpha and subsequently reaching the half-way point in the project! It took me roughly two months to complete this, which is not bad considering the first level was almost 6 months in the making! To celebrate here are some screens:
I also have more screens as well as some High-res wallpaper over on the blog so be sure to check it out!
Overall I’m very pleased with the results, although technically it has been quite a struggle, in comparison to the first level this one is utterly huge, I broke the Source engine quite a few times in the process of building it to the level of detail you see here. Performance is looking great though, currently on par with the first level, and for those of you who are wondering, if you can run any OB/L4D game then you will most certainly be able to run this. Right now I can run it at 30-40fps, 1900×1080 on my humble laptop with only a 9600M GPU with everything maxed out.
Anyway I’m already looking forward to starting the next level, the caves under the island, I think it will be a truly unique setting where I can really break out the eye candy and play with some interesting art styles, which will be a refreshing change compared to the wide open environments I have been working on previously!
Anyway hope you enjoyed the update!
*Head explodes*
My god, this is reality.
like the whole avatar depression?
Gosh.
I just want to go out there... and have a picnic, or something.
Videogames as Art
Holy. Crap.
This texture work is unbelievably unbelievable.
Amazing stuff here!
(buried)
Cryengine? This rocks, so atmospheric.
Its source.
T_T
(buried)
this is porbably the best thing i have ever seen done with the source engine (except deleting it obviosly)
well... I'm jealous of your skills!
excellent work
(buried)
Who ever mapped this would you please <robotvoice>sit on my FACE.</robotvoice>
Really cool and thoughtful mapping! I like the sense of depth of canyons and ocean (even without a high viewing distance). When I see something like this on Source I have problems defending what I don't like about the engine. You obviously brought in some talent and made the best out of Source. This is good advertisement for Valve, and I can't wait to replay Dear Esther.
Will you expand some areas, perhaps? For example the ship actually looks like you can walk around on it. One thing I wished for DE was to have more scavenging and exploration abilities. The story can be the same, but there could be some "side" discoveries apart from the main plot.
Agreed SinKing. The whole setting and mood of DE just begged for more expansive exploration ( Even with little to find ) and this will be even more so. Let's hope.
Please make many many little secret things to find!
Very awesome stuff! Keep it on!
very impressive work!
Just lost my jaw, for good.
Thats the single most impressive piece of work I've see.
Ever heard of the artist Nathie over at DA? your rock technique reminds me of a 3D version of his rocks. (how the rocks are regularly disperse by little "lines" of sand
you have captured the randomness of nature very well, keep it up with the disp maps
Wow, these really look fantastic!
Extremely looks good ! :D
Wow, just wow.
This is almost like a tech demo
Ladies and gentlemen! The winner of this round, Robert Briscoe who managed to knock out his opponent, Vavle.
Pff, and people say Source is getting outdated.
Outdated methods for getting stuff in engine, and technology wise? Certainly, compared to Unreal3 and CryEngine2.
However, in this case.. Its hard to believe its Source technology. Outstanding work, I love it.
Well said " Aaagreen " and " Radu_IceMan " and " Squiggers " !
TTATT, Now I know for sure my computer can't handle this awesomeness.
As usual, absolutely stunning work.
Dayum, It barely resembles the original version it has improved so much! I'm really looking forward to the release of this. =)
Wow... didnt know that the Source Engine could be that beautiful...
Amazing work dude. Keep up the good work : )
Oh god... Simply magnificent!
All we need now is some guns, explosions and multiplayer!
Get out of here, Micheal Bay.
Absolutely amazing! I think there is no way to discribe it!
Gotta be the most realistic grasswork I've seen in a game. Ever. I swear, you gotta make valve jealous.
I got shocked.
There are no words.
Amazing. Cant believe that u made this in source. Good work.
This work is a perfect example of why I love following this modding community.
Seeing such masterful manipulation of an engine to transform an artistic vision into this caliber of awe inspiring and visually stunning work should serve as an example of inspiration to current and aspiring modders everywhere.
Awesome !
FPS ?
i thought the big black Valve van might have come by already to snatch you up and whisk you away to Success Island.
This island, however, already appears to fill that role. It looks like a Half-Life 2 concept artist's wet dream.
This project is explosively impressive. Keep up the good work. Don't get lost in the tunnels.
are u kidding me? that´s not the source engine...
just being puzzled ... 0.o
Thank you.
best (!) source pictures i EVER saw!!! respect.
that's just amazing
very cool
although I would like to see some more ligthing in some parts, like at the parts where the sun breakes through the sky, that looks incredible
Wow.. at least you're pushing the source engine somewhere! It's a relief to see something like this in comparison to most maps :P
Like Danboe seeing this in development is causing me to wait to play DE.
Awe inspiring. just beautiful.
This is jaw-dropping. Perfection into every detail. Superb job!
Wow, I've been doing some (crappy) mapping lately for HL2DM. This has inspired me to do much better :D and it's a window to what all the source mappers could, no, SHOULD be doing with their mapping! Excellent work, can't wait t play!
There you go man. That's what I'm talking about.