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The release of 'Lambda Core' is quite the milestone for the project. When I started in the beginning of this year I didn't set any goals but somewhere in the back of my head I really wanted to make it to Xen before the end of the year. It seems like I made it.
The project grew and grew over the last months. Not only in size (version 0.70's ZIP just passed the 200mb mark) but also when it comes to scope. I started out doing just the maps and now I'm also working on models, detail textures and even code upgrades. It has also seen a boost in media coverage and the amount of followers on MODDB has surpassed 300. I'm primarily doing this because I enjoy myself but seeing how it affects other Half-Life fans is a boost for my motivation. Many thanks for all the nice response I've gotten so far.
Lambda Core is a fantastic chapter. Ever since you learn about it in On A Rail, this facility has been your goal. This is the place where the fate of Black Mesa will be decided. Deep underground where the teleportation technology was discovered, which lead to the mayham in which Gordon Freeman has found himself. I love the style of the architecture and the vibe of the facility. I also enjoy the mix of exploration, puzzles and combat in this chapter. I've made several tweaks to chapter that will hopefully make the experience even more enjoyable.
Next to new maps, this update also includes several updated models, such as the bullsquid and the houndeye.
I also took on one of my favourite weapons: the .357 magnum.
Next to that, 've turned my attention on a previous chapter 'Blast Pit', which now has full support for detail textures and many improvements and bug fixes. You can watch the full gameplay video below if you haven't seen it already.
Thanks for reading and hope to see you soon... IN XEN!