Half-Life: Enriched Version alpha 0.70
HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.
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Half-Life: Enriched
Version alpha 0.70
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Description:
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HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.
This build contains the following chapters:
0: Black Mesa Inbound
1: Anomalous Materials
2: Unforseen Consequences
3: Office Complex
4: We've got Hostiles
5: Blast Pit
6: Power Up
7: On A Rail
8: Apprehension
9: Residue Processing
10: Questionable Ethics
11: Surface Tension
12: 'Forget About Freeman'
13: Lambda Core
More chapters are being converted. Check the MODDB page for new files!
Moddb.com
Installation:
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Copy the 'enriched' folder into your Half-Life folder (../Steam/steamapps/common/Half-Life/). Restart Steam and Half-Life: Enriched should be visible in your list.
Copyright:
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Maps, models, sprites, sounds and textures by Hezus
You are free to use textures, sounds, sprites and models from this MOD for your own non-commercial work but I'd like to be credited for it. You are NOT allowed to release these maps for any other game or MOD.
Changelog:
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Version 0.70 (12th November 2022)
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- New Chapter: "Lambda Core"
+ chapter is now 3 BSPs (was 7)
C13A:
- added flashing lights to the freight elevator
- asassins now shoot the lights to make the fight difficult for the player
C13B:
- steam now fully turns off when turning valve in pump area 2
- added monsterclip to upper door in pump area 1 so agrunt corpse wont block the door
- pump 1 area now has houndeyes instead of (yet again) headcrabs
- fixed water surface clipping in lower reactor
- set all spawning monsters to only spawn once
C13C:
- set all spawning monsters to only spawn once
- removed one agrunt from corridor
- reworked spawn effects
Changes to older maps:
C12B:
- set end door to 'monsters can't'
C5A:
- big elevator handle is now non-solid
- toxic pool at the end of train track does less damage now
- added barney zombies
- added extra detail to the train tunnel
- fixed train crash launch
- tentacle now kills barney
C5B:
- removed some old light fixtures
- improved tentacle/scientist animation sync
- fixed angle on test fire button
- fixed freight elevator being unlit
C5C:
- removed some old light fixtures
- fan push now works as 1 trigger all the way to the top
- fixed eating zombie sequence angles
- fuel and oxy buttons go in less far on pressed now
C5D:
- added barney zombies
- fixed global state of power being on by default
- moved the pushable boxes for electricity puzzle closer (no need to push through levelchange)
C5E:
- moved the table so it's easier to hit from the falling pipe
- added floating barrels to the toxic waste again
Models:
- new bullsquid model
- new houndeye model
- new .357 magnum model
- updated shotgun model (better perspective scaling)
Code:
- updated scientist head/skin definitions
- added voice pitch support for different barney heads (not yet implanted!)
Misc:
- added support for detail textures for C5A, C5B, C5C, C5D & C5E
Known issues:
C0A:
- helicopter sound doesn't play (probably a code issue because of the larger grid size)
C6B:
- bullsquid has red blood
Closer and closer, only Xen is left :)
Any way to change the selection screen to traditional HL1 list or hl2 thumbnails?
or Any chance to this becoming an option
hey, this mod is really good and nice, i hope you can continue working on this mod ;D
Is the mod compatible with the WON Version or xash3d?
Moddb.com
Thanks for the link, I installed it but when I start a new game I get the error "Host_Error: PF_setview_l: not a client"
Any ideas?
Edit: It worked for Xash3d, the error was on the WON version.
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Make hl2 styled barnacle please. Nice mod btw.
i didn't play much of this yet but from what i saw, the upscaled textures look odd and not good imo, if you don't mind of course, can there be a version of this mod without the upscaled textures?
Nope, that's not possible.
Oh nice! I really love the lighting in this level. I was wondering though, Are you working on the "Enriched" versions of the HECU grunts and security and grunt zombies? Just a general question and no pressure. This is looking really good right now