Post news Report RSS Half Life 2: Raising the Bar REDUX: April Fools 2020 Update

Half Life 2: Raising the Bar REDUX: April 2020 Update, showing drastic new redesigns! APRIL FOOLS!

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Half Life 2: Raising the Bar REDUX: April Fools 2020 Update

Welcome everyone to our meaty April update! We’re of course gearing up for chapter one and we think it’s time we addressed the elephant in the room – big changes in design that you’ll see going forwards into the demo! UPDATE: April Fools! Just in case it wasn't obvious.

Tau Cannon - Accurate Anatomy

The most important part of any mod is, of course, not level design or proper leadership, but anatomical accuracy for inanimate firearms. As a result, we felt it was about time to begin prototyping the elements for the technologically-challenged Tau Cannon. We feel this will help the arsenal feel more inclusive for firearms of all shapes and sizes.

Metrocop Bath Water

At RTBR we want to achieve the best results we can for the mod’s development, and to that end we’re seeking to commercialise the game on Origin. However, obtaining a license is a hefty fee – and so, to help pay for this, we’ll be implementing a buyable option for Metrocop Bath Water within RTBR! You can also support the female model for our product at lonelyfans.com/metrolassie!

Inclusive Logo

We felt the colour green was over-represented in this community and was marginalising the other colours, so we decided to give equal attention to all colours of the rainbow! Never again will you need to suffer the oppression of greenwashing – all colours will be able to make their way into the mod, and our new logo is just the first step along that road.

Dodraws

To be fair, you have to have a very high IQ to understand dodraw textures. The optimisation is extremely subtle, and without a solid grasp of theoretical level design most of the benefit will go over a typical mapper’s head. There's also the visportal’s nihilistic results, which are deftly woven into the poor FPS - its visleaves draw heavily from HDTF level design, for instance. The RTBR mappers understand this stuff; they have the intellectual capacity to truly appreciate the depths of these optimisations, to realize that they're not just tools - they say something deep about LEVEL DESIGN. As a consequence people who dislike dodraws truly ARE idiots- of course they wouldn't appreciate, for instance, the benefit in tautological tool textures, which themselves are a cryptic reference to Cinematic Mod. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Kralich’s genius unfolds itself on their hammer screens. What fools... how I pity them. And yes by the way, I DO have a dodraw tattoo. And no, you cannot see it. It's for the mappers’ eyes only- And even they have to demonstrate that they're within 5 visleaves of my own (preferably lower) beforehand.

Megatextures

Inspired by the brilliant use of megatextures in fantastic releases such as DOOM 2016, CS:GO’s Dangerzone, and HDTF, we’ve decided to octuple the scaling on all of our building textures in order to take full advantage of this revolution new technique in mapping. We believe the composite textures, synonymous with the beta maps, are the perfect candidate for enlargement, and you can see the results of our efforts here.

Weapon HUD

Deciding to take inspiration from that great artist of old, Pablo Picasso, we’ve decided to mix surrealism with the tried-and-tested cut-content HUD designs and the end result, whilst at first difficult to process, will, we feel, add to the overall design of the mod.

Minitextures

Wrapping Up

That concludes our April Update! We hope you’re just as excited for the future of RTBR as we are, with our newfound monetary direction. We do have one opening on the team:

-Gabe Newell: To help fund all of our future products and their implementation onto Origin, we’re looking to recruit Gabe Newell (or one of his many clones) to help financially support the mod.

Thanks for listening, and tune in next time for more!

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RetroGeek12
RetroGeek12 - - 8 comments

No weapon skins? 0/10 unplayable

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woody
woody - - 192 comments

once again I'm asking for your Free Tvs

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Guest
Guest - - 689,429 comments

Bro did you edit this video with windows movie maker or smth? Anyway, the mod looks amazing! Keep up the good work!!

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hoasd1
hoasd1 - - 86 comments

So we will see weapon that have humanoid body parts 0.0 (A surprised face)

Nice april fool, but can you add those as easter eggs in the future? :P

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Guest
Guest - - 689,429 comments

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Sheridan_I
Sheridan_I - - 222 comments

GET YER FREE TVs

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Metaltooth
Metaltooth - - 2,664 comments

The wah wah is too strong for my body to handle

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Krychur
Krychur - - 969 comments

I can't wait!

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Turco_
Turco_ - - 231 comments

The Tau Cannon has cute feet tbh.

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Guest
Guest - - 689,429 comments

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AutumnCedarMagnolia
AutumnCedarMagnolia - - 1 comments

beautiful music

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Blue199
Blue199 - - 6,973 comments

"Metrocop Bath Water" I like when mods try to keep up to date with memes.

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Kralich/David Author
Kralich/David - - 828 comments

meme was made when it was still relevant so it's retroactively a clever joke when you think about it

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LeoJFC
LeoJFC - - 752 comments

LOL!

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peluche-nerv
peluche-nerv - - 127 comments

That 3KLiksPhilip lens flares details XD.

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REfutured01
REfutured01 - - 45 comments

that metro cop bath water better be an Easter egg prop in the real game, or we riot.

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UnsaidPower076
UnsaidPower076 - - 1 comments

Estoy encantado con todo el trabajo que están realizando, ver a mi personaje favorito "The Consul" integrado me da muchas ansias de jugarlo lo más pronto posible.

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risaraynor
risaraynor - - 1 comments

The rainbow logo should be real
8ball-pool.io

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Guest
Guest - - 689,429 comments

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theodoreevans
theodoreevans - - 1 comments

I think this post is very helpful and full of useful information Fngames.io

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Guest
Guest - - 689,429 comments

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GetYourFreeTVs
GetYourFreeTVs - - 84 comments

I'm glad the metrocop bath water made it in

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