A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS [ Generals Evolution ] Beta 0.3 - Medic and Mechanic (view original)
[ Generals Evolution ] Beta 0.3 - Medic and Mechanic
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Zeke_Dlyoung
Zeke_Dlyoung - - 4,467 comments

Pretty sure I didn't make these models. I only ever edited the regular humvee, unless that's what you meant :P

Reply Good karma Bad karma+4 votes
Gunship_Mark_II Author
Gunship_Mark_II - - 4,864 comments

Whoops, 7am brain moment, I'll just put a credit as NLS Team then.

Reply Good karma+3 votes
Guest
Guest - - 691,856 comments

This comment is currently awaiting admin approval, join now to view.

Battlemage1
Battlemage1 - - 962 comments

I like the decision to separate them.

Give mechanic a light machinegun for self-defense, though.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Medic and Mechanic ( previously unused in the game ) join the fight!

Medic heals nearby infantry units and clears toxin/radiation biohazards, Medic can also accept up to 3 infantry units inside to heal them at the faster rate.

Mechanic currently healing all nearby vehicle units, and will probably be able to heal select single targets at a faster rate, while not providing AOE vehicle repair.

Models by NLS Team