A Red Alert 3 total conversion aiming to bring C&C Generals Zero Hour onto the new engine as well as to expand upon it.
Medic and Mechanic ( previously unused in the game ) join the fight!
Medic heals nearby infantry units and clears toxin/radiation biohazards, Medic can also accept up to 3 infantry units inside to heal them at the faster rate.
Mechanic currently healing all nearby vehicle units, and will probably be able to heal select single targets at a faster rate, while not providing AOE vehicle repair.
Models by NLS Team
Pretty sure I didn't make these models. I only ever edited the regular humvee, unless that's what you meant :P
Whoops, 7am brain moment, I'll just put a credit as NLS Team then.
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I like the decision to separate them.
Give mechanic a light machinegun for self-defense, though.