"RTTN has that Roadside Picnic feeling. Everyone entered the Zone for their own reasons and everyone is connected to eachother in some way. The game adapts to your choices and world events, changing dialogs and missions. Characters you meet have their own interests and personalities, some will tell you their story. Everything included is lorefriendly to stalker, based on the information we can find in the original games and will take you on a well written journey. The world's size allows you to choose your own path, the order in which you play missions and write your own story as well. The Zone is an unforgiving place and it will be difficult to survive. Take your time, explore, roleplay and.. Good hunting, Stalker."
Light a campfire, take your field cooking set and cook any amount at once. Just enter a number or type "all". For every item cooked, a field cooking set has 20% chance to be destroyed
I haven't played too much of Misery's system, but from what Last Day and Dead Air have shown me, the player actor hungers ridiculously fast.
In real life, it is a survivalist's rule of thumb that one can go up to three weeks without food.
These mods tend to make the player almost die if they go to bed just a little bit hungry one night, in the name of "realism".
Whilst a high difficulty mod where the bullets kill, medkits take actual time to apply, the mutants are predators to be feared and anomalies are unforgiving of missteps all sound great, I'm praying that the actual hunger rate leans more towards default Stalker's (where being hungry meant you fatigued exponentially faster and made you vulnerable, but it'd take a long time for it to actually kill you directly) than Dead Air's (where you could wake up dead for missing one dinner).
when the player is slightly hungry and sleeps for 10 hours he might wake up very hungry and health starts to reduce slightly but he is certainly not dead haha. I think the hunger rate is fine in road to the north, not too fast and not too slow. There is no thirst simulation, so it won't be fully realistic. I did edit a lot of consumeables for more realistic effects (no more kcal from water and smokes etc.) Some foods aren't that expensive anymore too, depending on where you buy them. Everything combined, the player will have enough food
When I was young boy, I see my father playing Stalker and I say "Dad, what do you do?"
He lent me copy of Shadow of Chernobyl and said, "Here son. Try this."
I finish Shadow of Chernobyl.Very atmospheric sci-fi. Great worldbuilding and quest descriptions with nice twist and mystery. I say "Dad, is there more?"
He says "Yes son, try this."
He hands me Call of Pripyat.
He never talks about Clear Sky.
I reach end of game. I say "Father, it would be good if whole Zone were open to explore."
He says, "Yes son, it would."
Many years later, Call of Chernobyl comes out.
And now, you may well be what it needs.
You forgot that ingame time is 6 or 7 times faster than real life.