RPS
Full VersionTo install the balance patch, extract the file inside the zip into the "Command and Conquer Generals Zero Hour Data" folder inside your documents folder.
Zero Hour RPS is a mod for Command and Conquer Generals Zero Hour that improves the balancing of the game and fixes some bugs. It does not improve graphics or add new units. However camera height has been improved and some UI elements have a higher resolution.
To install the balance patch, extract the file inside the zip into the "Command and Conquer Generals Zero Hour Data" folder inside your documents folder. To uninstall the mod, delete the file.
All Factions Units:
All Factions Generals Promotions:
China Units:
China Buildings:
China Upgrades:
GLA Units:
GLA Generals Promotions:
GLA Buildings:
GLA Upgrades:
USA Units:
USA Buildings:
Good luck, general!
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To install the balance patch, extract the file inside the zip into the "Command and Conquer Generals Zero Hour Data" folder inside your documents folder.
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Я и так все выше перечисленное могу сделать сам. Я всегда поднимал камеру менял стоимость тех или иных юнитов , и так д.и тому п. )
I do not agree with any of these changes. Author has not played multiplayer extensively.
USA is still OP as **** with one sole unit composition that can't be countered by GLA if properly microed until Palace Tech. I guess Airforce general now gets to do more damage with his already very strong Stealth Comanches?
All USA tanks still have no viable use due to cost. USA jets still have no use except for Auroras as Superweapon or KR rush for Airforce. Stealth fighters are still so ******* useless. Tomahawks still suck massively for the cost because missiles have 10hp and there are too many sources of rapid fire anti-air for all factions. Avengers see no use outside of Compstomp or for baiting Migs. Microwaves are still just worse ECMs with no way to defend themselves unless enemy is completely retarded and sends infantry next to microwave to die.
Scout Drones not detecting stealth units just forces usage of an useless and redundant unit for USA that has no reason to exist other than to detect stealth by ramming into it and dying. Which is completely voided by the fact GPS scan exists. Even if no stealth scan affects UAV Support Power, early scouting meta would still not change since biggest draw is simple massive stealthed FoW vision with it even if there is no CC.
I don't know why you made Aurora bombers vulnerable on attack flight. That was their sole gimmick, a single attack at 2k cost per plane that snipes something and then immediatly dies on return path. Now there is literally no reason to get them over raptors with laser missiles for the purpose of sniping buildings. Was balanced by cost and tech requirements.
China is now just a Nuke General reskin because of propaganda tech changes.
I have nothing else to say since faster battlemasters don't really matter all that much, they are not the meta with Overlords, Dragons and Outposts giving way more value. I guess roving bands of battlemasters as actual harassing units are now slightly more viable but it is not significant enough to change the meta.
GLA did not need any of the changes presented and are mainly just nerfs or inconsequential stuff, except for the Detox change, which only affects very lategame situation vs USA and seems more like author got mad he got outplayed by someone using that. Demo traps already deleted groups of units. Demo bikes already died very quickly. Only Toxin Scorpions could engage infantry cost-effectively if microed and even then MD, TH or RPG still kills scorp masses, specially MD with laser lock, as they are supposed to hard counter them.
Well first of all thank you for your review.
I'd like to make a few comments though:
Review: USA is still OP as **** with one sole unit composition that can't be countered by GLA if properly microed until Palace Tech
Statement: I'm not really sure what you mean (Rockvees maybe) but those are certainly not overpowered anymore. RPGs and tanks do more damage to Humvees. As Scout drones do not detect stealth anymore, demo traps should also be more effective against rockvees.
Review: All USA tanks still have no viable use due to cost.
Statement: Wait until a flamer makes its way into your base.
Review: USA jets still have no use except for Auroras as Superweapon or KR rush for Airforce.
Statement: USA jets are more effective against tanks and light vehicles.
Review: Stealth fighters are still so ******* useless.
Statement: Stealth fighters are cheaper and more powerful against base defenses.
Review: Tomahawks still suck massively for the cost because missiles have 10hp and there are too many sources of rapid fire anti-air for all factions.
Statement: This is simply not true. Health got boosted from 100 to 300, it can't be shot down with a single shot.
Review: Scout Drones not detecting stealth units just forces usage of an useless and redundant unit for USA that has no reason to exist other than to detect stealth by ramming into it and dying.
Statement: Well, stealth detection units are for ... stealth detection. Stealth detection units also got cheaper and build time is reduced.
Review: I don't know why you made Aurora bombers vulnerable on attack flight.
Statement: The aurora is not vulnerable while on attack flight. However it can be hit sooner after attacking.
Review: China is now just a Nuke General reskin because of propaganda tech changes.
Statement: It is true that China Vanilla is now more akin to China Nuke. However I felt that this change was necessary as these upgrades were just too expensive to research for China Vanilla. Nearly every player trying to build Nuke Migs lost the game.
Review: Only Toxin Scorpions could engage infantry cost-effectively if microed and even then MD, TH or RPG still kills scorp masses, specially MD with laser lock, as they are supposed to hard counter them.
Statement: You may want to build some infantery against RPGs. Laser lock has a decreased range and rate of fire.
Overall I've got the impression you haven't actually played the mod (long enough), if at all.