Zero Hour RPS Beta 0.1.0

What is Zero Hour RPS?

Zero Hour RPS is a mod for Command and Conquer Generals Zero Hour that improves the balancing of the game and fixes some bugs. It does not improve graphics or add new units. However camera height has been improved and some UI elements have a higher resolution.

Installation

To install the balance patch, extract the file inside the zip into the "Command and Conquer Generals Zero Hour Data" folder inside your documents folder. To uninstall the mod, delete the file.

Balancing changes

All Factions Units:

  • RPGs do more damage to tanks
  • Rifles do more damage to infantery
  • Tanks do more damage to buildings
  • Fighter jets are stealthed (but not bombers)
  • Stealth detection system got changed

All Factions Generals Promotions:

  • Powerful abilities will cost more promotion points than less effective abilities
  • Improved abilities that were useless before (emgergency repair, paradrop etc.)

China Units:

  • Hackers make more money, are stealthed, better resistance to poison
  • Battlemasters are faster
  • ECM deflects missiles even when group is ordered to attack
  • Helix bomb damage increased

China Buildings:

  • Internet Center armour improved

China Upgrades:

  • Nuke Migs, Isotope Stability, Nuclear Tanks can be researched from the Propaganda Center

GLA Units:

  • Boobytraps do more damage
  • Demo Bikes have less armour
  • Scorpions do less damage to infantery
  • Scud Launchers do more damage to buildings
  • Bomb Trucks and upgrades are cheaper

GLA Generals Promotions:

  • Anthrax Bomb can no longer be detoxed by ambulance/firing on the ground

GLA Buildings:

  • Tunnel Networks of stealth general will not automatically attack enemies to keep it hidden from enemies
  • Toxin Demo Trap is cheaper

GLA Upgrades:

  • Rocketbuggy ammunition upgrade is available from palace to counter search & destroy humvees

USA Units:

  • Sniper does less damage, unstealthed before firing, does not detect stealth
  • Humvees are more vulnerable to air units, cheaper
  • Scout drones don't detect stealth units
  • Comanches do more damage to tanks
  • Aurora Alpha damage radius decreased
  • Aurora Alpha and Aurora can be shot down even while attacking
  • Point defense laser rate of fire decreased
  • Kingraptor only has 1 point defense laser instead of 2
  • Chinooks are cheaper

USA Buildings:

  • Supply Center is cheaper
  • EMP-Patriot only launches 2 missiles

Good luck, general!

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RSS Files
RPS

RPS

Full Version

To install the balance patch, extract the file inside the zip into the "Command and Conquer Generals Zero Hour Data" folder inside your documents folder.

Post comment Comments
Guest
Guest - - 690,726 comments

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BUEL-FRE
BUEL-FRE - - 212 comments

Я и так все выше перечисленное могу сделать сам. Я всегда поднимал камеру менял стоимость тех или иных юнитов , и так д.и тому п. )

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JUSTTOCOMMENTFUCKYOU
JUSTTOCOMMENTFUCKYOU - - 1 comments

I do not agree with any of these changes. Author has not played multiplayer extensively.

USA is still OP as **** with one sole unit composition that can't be countered by GLA if properly microed until Palace Tech. I guess Airforce general now gets to do more damage with his already very strong Stealth Comanches?
All USA tanks still have no viable use due to cost. USA jets still have no use except for Auroras as Superweapon or KR rush for Airforce. Stealth fighters are still so ******* useless. Tomahawks still suck massively for the cost because missiles have 10hp and there are too many sources of rapid fire anti-air for all factions. Avengers see no use outside of Compstomp or for baiting Migs. Microwaves are still just worse ECMs with no way to defend themselves unless enemy is completely retarded and sends infantry next to microwave to die.
Scout Drones not detecting stealth units just forces usage of an useless and redundant unit for USA that has no reason to exist other than to detect stealth by ramming into it and dying. Which is completely voided by the fact GPS scan exists. Even if no stealth scan affects UAV Support Power, early scouting meta would still not change since biggest draw is simple massive stealthed FoW vision with it even if there is no CC.
I don't know why you made Aurora bombers vulnerable on attack flight. That was their sole gimmick, a single attack at 2k cost per plane that snipes something and then immediatly dies on return path. Now there is literally no reason to get them over raptors with laser missiles for the purpose of sniping buildings. Was balanced by cost and tech requirements.

China is now just a Nuke General reskin because of propaganda tech changes.
I have nothing else to say since faster battlemasters don't really matter all that much, they are not the meta with Overlords, Dragons and Outposts giving way more value. I guess roving bands of battlemasters as actual harassing units are now slightly more viable but it is not significant enough to change the meta.

GLA did not need any of the changes presented and are mainly just nerfs or inconsequential stuff, except for the Detox change, which only affects very lategame situation vs USA and seems more like author got mad he got outplayed by someone using that. Demo traps already deleted groups of units. Demo bikes already died very quickly. Only Toxin Scorpions could engage infantry cost-effectively if microed and even then MD, TH or RPG still kills scorp masses, specially MD with laser lock, as they are supposed to hard counter them.

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zhmod Creator
zhmod - - 1 comments

Well first of all thank you for your review.

I'd like to make a few comments though:

Review: USA is still OP as **** with one sole unit composition that can't be countered by GLA if properly microed until Palace Tech
Statement: I'm not really sure what you mean (Rockvees maybe) but those are certainly not overpowered anymore. RPGs and tanks do more damage to Humvees. As Scout drones do not detect stealth anymore, demo traps should also be more effective against rockvees.

Review: All USA tanks still have no viable use due to cost.
Statement: Wait until a flamer makes its way into your base.

Review: USA jets still have no use except for Auroras as Superweapon or KR rush for Airforce.
Statement: USA jets are more effective against tanks and light vehicles.

Review: Stealth fighters are still so ******* useless.
Statement: Stealth fighters are cheaper and more powerful against base defenses.

Review: Tomahawks still suck massively for the cost because missiles have 10hp and there are too many sources of rapid fire anti-air for all factions.
Statement: This is simply not true. Health got boosted from 100 to 300, it can't be shot down with a single shot.

Review: Scout Drones not detecting stealth units just forces usage of an useless and redundant unit for USA that has no reason to exist other than to detect stealth by ramming into it and dying.
Statement: Well, stealth detection units are for ... stealth detection. Stealth detection units also got cheaper and build time is reduced.

Review: I don't know why you made Aurora bombers vulnerable on attack flight.
Statement: The aurora is not vulnerable while on attack flight. However it can be hit sooner after attacking.

Review: China is now just a Nuke General reskin because of propaganda tech changes.
Statement: It is true that China Vanilla is now more akin to China Nuke. However I felt that this change was necessary as these upgrades were just too expensive to research for China Vanilla. Nearly every player trying to build Nuke Migs lost the game.

Review: Only Toxin Scorpions could engage infantry cost-effectively if microed and even then MD, TH or RPG still kills scorp masses, specially MD with laser lock, as they are supposed to hard counter them.
Statement: You may want to build some infantery against RPGs. Laser lock has a decreased range and rate of fire.

Overall I've got the impression you haven't actually played the mod (long enough), if at all.

Reply Good karma+2 votes
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