This mod aims to bring the extra-galactic race of Yuuzhan Vong into SW: FoC as a playable 4th faction. Original factions will receive new units to fight these invaders.
Greetings,
it would be polite from me to make an update..at least once a while...
So quick, 3 main points:
1) FIXES - many abilities were reworked/polished to work (within limits of the engine) flawlessly. This includes Slaveship Beam Attack (now a targeted ability), Suuv Ban D´Krid Ram ability & Dreadnought bottom claws (both of them damage only hardpoints really visually within reach of the impact), Matalok Capturing/Tractor Worms (tractor beam+damage to 3 nearby enemy small-med sized ships) and Spore Ship Healing ability (sometimes it is simply not enough to heal Category "All", so you have to name all Vong units separately...cause they are apparently outwards of "All"). And finally I have a working Vong unit template...
2) SPACE STATION - the design for the Vong space station is done, first level completely finished; second ingame but waiting for some texture edits; third model- and UV-wise ready and the last two levels just model ready. it´s basically an asteroid with numerous asteroids of various sizes rotating around it. upgrading the station attaches some of the larger asteroids to the main one. the entire new created hull then changes and becomes more alive, presenting all features seen on Vong ships. might upload a screen on my profile later ;)
3) DEMO - with the station moreless done, releasing an alpha seems more real. it will add the Vongs as playable fourth faction for space skirmish only. no upgrades, no new units for other sides, no Vong AI, no fancy descriptions, unit count comparable to the original factions. it will feature namely these vessels:
lvl 1: Yorik-et, Yorik-Grutta
lvl 2: I´Friil Ma-Nat, Advanced Scout Ship; Uumufalh Hero (Sacred Pyre)
lvl 3: Slayer Ship, Suuv Ban D´Krid, Spore Ship
lvl 4: Matalok, Vua´Spar; Clustreship Hero (Créche)
lvl 5: Miid Ro´ik; Slaveship Hero (Tsam P´ah)
the list might be of course changed (especially the heroes), but most of these units are more than half done and still they pretty fit to the vanilla lineup imho. I would like to include the Dreadnought as well, but this would require to give other factions some supers/SSDs as well, hm... :/
So that´s it, screens should come in the near future.
Seregruth
Get a little sneak peak at the Vong units playable in upcoming demo!
Some information regarding the recent unprogress of the Vong Invaders mod. And plans for future, recent future.
A rather short explanation of why you see a new Yuuzhan Vong mod created by (ex)core members of the Shapers modding group...
Since some of you asked about how do we create these "new" abilities for our Vong units, I decide to share with the community this file containing all...
This set contains 12 water props/planes resembling water in .Alo format (small plane, large plane, river) in 4 colour variations: clear, blue, teal and...
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Why did you take the sounds from "War of the Worlds"?
In my opinion it doesn't fit right... also isn't the sound sorta copyrighted?
War of the worlds is public domain
Hey I would like to convert your Ships to Stellaris
is it ok?
(I will credit and link to the mod ofcourse)
yep, you can also tag our mod in description :)
thx
really,really great work,Im waiting for full version,when are you going to realease it?
we aren't really going to. We see no reason beyond the space demo. And as I've stated many times before our goal wasn't to create a standalone DLC-like mod or a total conversion. It's more like modders' resource project. If you want to use Vongs on CG or with better units than the vanilla ones then I recommend checking out The Empire At War Remake or The New Jedi Order Compilation Mod (NJO)
Sounds like you were left without help and threw in the towel
Sounds like you have no idea what you're talking about.
oof Jeroen drops a fact bomb on that guest.
Sounds like you're a douche...