Behold the Yuuzhan Vong Army! This mod adds the Yuuzhan Vong Race as a playable faction and all units of this era. We are a community of modders working for the greater goal, so anyone who wants to help or support us is welcome!
Shown here today are before and after images of the Vong Tsik Seru Bomber.
The before and after images show the original game shaders as compared to the significantly enhanced improvement provided by our new PBR Shader. The difference between the 2 are like night and day.
Our PBR Shader, as mentioned before, is greatly enhanced more by using our high-detailed textures. The Seru is a perfect example to show the new awesome light reflection effects provided by the Shader.
Things are looking simply amazing.... and very soon we hope to be sharing our 1st release with all of you.
Team YVaW
The difference between not using PBR and using PBR is simply outstanding. This effect is now displayed on all of our ships as they bank and turn and reflect light at different angles.
It just looks so freakin cool in the game.
No worries not all ships will look organic-wet :D Just very low roughness here ^^ Works pretty well with the Seru since it´s some sort of animal
That is correct also. Yesterday the Miid Roik showed the shader with custom changes to prevent the rocks surface from looking “too wet”. We have the ability to custom tailer the shader to different ships to achieve just the perfect amount of reflection, while still utilizing the enhanced colors and more accurate shadows
You guys rock!
[Should I say more?
Nah, it's fine]
@everyone: don't forget to join our discord, follow our work, see sneak previews before they are released here and join in our many technical discussions, receive mod help and hear about our developer talks on the mod here:
Discord.gg
hey, I've entered your discord but where's the changelog room or any other type that the devs can show the status of the mod?
You might want to check out the aptly named yvaw_development_updates channel.
Amazing, it looks like something i could actually touch
Looks like a matte finish vs a glossy one.
Maybe it would look even cooler with varying reflectiveness.
Different looking parts make each other stand out.
Not a bad suggestion, I was actually thinking about that for some parts like Dovin basals. It will be very exciting once we have the larger vong ships animated and moving also. And we do have some vong ships that are rock and organic matter like the Umufaulh cruiser, so that would need low reflective and high reflective
Totally agree. We created the textures before we made the PBR shader sadly :o
strong against: Steve Irwin
... okay i'll go to hell now
The meanest stingray that we've seen.
I wonder if its tail will flex and move like a stingray when idle..