Credit goes to all the creators out there who made these mods
Better weapon textures/animations: Original Weapons Renewal 3 for SOC
HD textures for environments/creatures: Photo Realistic Zone 2.1
MUCH higher polygon models for humans: Shadow of Chernobyl HD Models Addon
Vastly more immersive and improved weather system: Stalker Weather Overhaul 3.1.1
Longer Grass Render by SeeZ0
SMAA Injector by Mr. Haandi
Bugfixes: Zone Reclamation Project
What i did was take all the mods listed above and merge them together into one tightly knit package that's flawless in its stability and easy to add (drag 'n drop).
Mr. Haandi's SMAA is a separate download due to some people experiencing issues with the Injector. It should work, but it's better as an optional addon rather than included in the package itself.
The purpose of this package is a desire to share with the community what i think is a fantastic way to experience the game - it's purely vanilla, but with vastly improved graphics. This is practically a complete remaster of the game's visuals.
$game_data$ = true| true| $fs_root$| gamedata\
[OPTIONAL] 6. Download "Mr. Haandi's SMAA" zip file located below and simply extract & add the contents of "Mr. Haandi's SMAA" folder to the main game directory folder. To uninstall, delete the following files:
1. The excessive headbob is nauseating, how do I reduce/remove it?
2. I don't like "X", "Y" and "Z" ENB effects. How do i alter/remove them?
3. Why doesn't this play like a typical FPS/Why are enemies bullet-sponges/Why do my guns miss the target?
Because there are a number of underlying mechanics that influence the gunplay for which you need to adjust, keep in check and learn to take advantage:
Early guns and sawn-off shotguns are low-tier inaccurate garbage with a 50 meter limit to their range, it's a rough start that push players to question if something is wrong with how the gunplay was designed. The design is based on progression, you will eventually get good weapons (with no limit) and as you gain some experience under your belt accuracy will be a non-issue.
4. How do i git gud?
Note: If you use ENB or ReShade then you do not need to use the optional SMAA Injector! Also, do not use both ENB and ReShade at the same time. Test which one works best for you.
ENB is a much more resource intensive tool, compared to ReShade, used to inject post-processing enhancements on top of the game. It is not as consistent graphically speaking because ENB has several limitations (where as ReShade is 100% consistent, ENB is roughly 75%), but it will make the game look like a next generational leap above.
It will work with the package, as i have tested it extensively with the GOG version of S.T.A.L.K.E.R. If it doesn't work, then simply delete the files that you have added or copy-pasted in the "Bin" folder. I suggest having a backup original "Bin" folder to make the uninstallation process easier (delete the "Bin" folder containing ENB, add the original backup).
The screenshots in the "images" tab of the main "XpressTuning Remaster Edition" page are accurate representations. Here are a few more screenshots:
Reshade is a configurable tool to inject effects into video games that they otherwise wouldn't support.
Added Longer Grass Render by SeeZ0. Developed for the RadioPhobia mod, after testing it extensively it works flawlessly for Shadow of Chernobyl. Included...
Re-packed version in which i tweaked the ZRP modifier (so you don't have to), deleted unnecessary junk files, added Weather Overhaul 3.1.1 and a simple...
And my most nerve-racking video to date. I accepted a mission to take care of a Bloodsucker gathering spot. It was not easy, but i eventually succeeded.
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The described ENB Files & Preset, read the "ENB Tutorial & Custom Preset Download" article for information.
Basically the same package, but WITHOUT ENB. Added this version for the sake of choice (the ENB effects may not appeal to everyone) and because ENB may...
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