Creator: codepoet
Testers: sabbat8310, Neverthehell, Saw1once
Youtube Channel: link
Version: 1.0007
Release date: 2016

It's Redux version of game S.T.A.L.K.E.R .: Shadow of Chernobyl.
The main objective of the project - improved graphics and add new gameplay features.

Major graphics changes:

  • Support for a higher shader models render
  • Volumetric Sun Shafts of Clear Sky
  • Volumetric Lights and lamps for some anomalies
  • Lens Flares
  • Lens Dirt
  • Modified Dynamic Wet Surfaces of Clear Sky
  • Raindrops on helmets
  • Glass effect on their helmets, in Metro 2033 / Last Light
  • Reflections on the faceplate
  • Real-time local reflections
  • Soft Water
  • Soft Particles
  • Steep Parallax Mapping
  • Detail Bump
  • Three types of Ambient Oclussion:
    SAO by demonjax (with my changes)
  • Ability to include blur for Ambient Oclussion
  • Depth Of Field:
    While reloading
  1. Postprocess:
    Chromatic Aberrations
    Two types of anti-aliasing:
  • A new shader for motion blur, blur, with a choice of quality
  • Additional permissions for the shadows with the ability to change directly in the game:
  • Shadows of grass and increased density of the grass, with the possibility of setting
  • The shader to the PNV
  • Creating a shader cache for faster loading games
  • Ability to run the game in 2K and 4K resolution monitors on fullhd

The rest of the graphics changes:

  • Weather of SWTC Clear Sky
  • Locations of AA2
  • Replaced many textures to more quality
  • Adjusting range rendering grass
  • Extended adjustment lodov
  • Extended definition adjusting textures
  • Cutout xrRender_R1.dll
  • Shaders of sweetfx:
  • And more small changes...

All new graphical effects can be turned off and customized as you wish.

Weapons changes:

  • Replaced all models to highpoly, with good animations
  • New types are added to original arsenal
  • When aiming the camera fly through the FOV does not change
  • Gunbobbing for weapons from LA
  • Collide and strafe weapons from LA
  • Possibility to apply camouflage to weapons (if you have time to finish before the release)

Basic gameplay features:

  • Sleep System from Call of Pripyat
  • Upgrades for weapons and costumes (if you have time to finish before the release)
  • Limb damage system
  • Dynamic hand change
    At the moment, the implementation is not of CS/COP, but plans to move out this feature
  • Randomly spawning artifacts
  • You need to change the batteries in the flashlight and PDA
  • First aid kits are treated slowly
  • Dynamic anomalies
  • Rain can be radioactive

The interface and sound:

  • Partially redesigned user interface in the game
  • Improved menu and loading screen
  • New inventory
  • New trade window and searching bodies
  • Most of the sounds has been replaced

Minor changes:

  • Restored zombies and added to almost all locations
  • Pause after loading the game, both in CoP
  • Added dynamic trade mod
  • Saves only near camplights
  • If batteries discharged then you can't open PDA or turn on flashlight
  • While running FOV becomes a little more
  • Inventory is opened/closed for a long time. During the opening / closing of playing sound
  • Cutout autosave
  • Many new items
  • The screenshots in png format
  • Console commands fov and hud_fov
    And a lot of small changes

Used mods:
Cromm Cruac (vegetation models, textures), Vincent Vega (weather), phorumer (New Arsenal) and others!

Special thanks for K.D., sabbat8310, Neverthehell, Saw1once, MonoLityczny aka Fizzed

PS: if someone want to help my project: Z287539585123, R831303898934, U760495457430

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Comments  (0 - 10 of 81)
Alexandr007 - - 3 comments

how to download

Reply Good karma Bad karma+4 votes
mnemonick - - 208 comments

Damn, this looks great, but as far as I can tell it's dead. No updates in 2 years. :(

Reply Good karma Bad karma+2 votes
fishersam716 - - 9 comments

I hope this fixes the dynamic lighting problems of them disappearing after a distance when played in full dynamic lighting DX9

Reply Good karma Bad karma+1 vote
Mrauksia - - 3 comments

I want this.

Reply Good karma Bad karma+1 vote
Habub - - 12 comments

Привет брат. Всё хорошо? У меня есть вопрос. Does the mod contain only graphical changings?

Reply Good karma Bad karma+1 vote
Guest - - 687,512 comments

I hope this'll be mod compatible

Reply Good karma Bad karma+1 vote
Guest - - 687,512 comments

Look the vk page of the mod

Reply Good karma Bad karma+1 vote
Amoch - - 1,540 comments

Wow, this looks amazing. i'll definitely play ShoC again, when this is released. Keep us posted on your progress! :)

Reply Good karma Bad karma+5 votes
Navid5587 - - 174 comments

Dude,u have to give us some news

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.