The Mod is an open world RPGish redo of the original campaign. That is to say, that it is the original campaign set in a much larger world for the player to explore. In fact, if the player chooses you can ignore the main campaign altogether and go off and explore the new content. However of course, it is advised that you do not go AWOL and DO complete the brotherhood missions so as to advance some plot-lines and to get better equipment and ammos.

-Join different factions such as 'The Zianist' or 'The Alkidas'
-Enjoy a career as a professional fighter
-Explore new and large towns and all within them.
-Get married and buy a home.
-More than 30 new maps to explore.

There is lot's to do and explore. I'm sure there is something for everybody in the Mod.

Here is Version 0.89 of my mod.

Get it here
www.xkcon.net

To play it you need to do the following:

First go to your fallout tactics folder, and make a copy of your 'core' folder, and rename it 'myoldcore' (or whatever else you want). Now go to the 'core' folder and delete the files:

'campaign','entities','gui','locale','sound','sprites','tables','tiles',

now unzip my file and copy the mod folders (of the same name that you just deleted) into the 'core' to replace the ones you deleted.

you should be good to go.

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Patch to 1.7.1a (The Sum + Nous Aurons)

Patch to 1.7.1a (The Sum + Nous Aurons)

Patch 2 comments

Patch from The Sum + Nous Aurons (fr/en) 1.7a to 1.7.1a. If you don't already have the game, download the full version instead.

0.895 - Xkcon's ultimate rip off Mod

0.895 - Xkcon's ultimate rip off Mod

Full Version 3 comments

An unofficial expansion for Fallout Tactics Open world RPG mod Version 0.895

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Guest
Guest - - 690,853 comments

Can't find registry in Fortress city help

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Constar
Constar - - 6 comments

Its the first building to your immediate right, it is not marked on the map. When you turn in the alliance papers or whatever, make sure to pick up your workers pass and cash reward, it will drop on the desk/table or floor (can't remember), and NOT in your inventory. I made this mistake the first time, left FC after exploring a little bit and could never get back in.

Lots of quests in the mod drop rewards on the floor/desk/table, so keep your eyes peeled when you turn in quests. I missed a ton of stuff my first play through.

Many, many of the maps in the mod have items on the floor, which you will NOT find unless you manually walk/run through every (and I mean every) room and building and scroll around with your mouse. Many of these items will be quest items. This also goes for crates/safes and other lootable objects, Xkcon really likes to make you search for stuff. I found tons of items, cash, ammo etc in crates that are technically "hidden" behind walls. Run your mouse along the walls of every building when you're looting, there's lots of stuff to be found.

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ApornasPlanet
ApornasPlanet - - 4,118 comments

Is this still worked on?

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Guest
Guest - - 690,853 comments

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erkper
erkper - - 5 comments

xkcon hasn't been seen or heard from in a while afaik, but there is a module-packing update to this mod available at No Mutants Allowed.

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Guest
Guest - - 690,853 comments

Hey I'm new to modding Tactics and don't know what I'm doing, can this work with Equilibrium?

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troople
troople - - 2 comments

I made an account so I could post this, please disregard the anon post.

Building's roofs don't turn invisible when you enter them, it only happens if you are in dialogue with an npc and reverts back immediately after.
Any advice?

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troople
troople - - 2 comments

A bit of a band-aid fix is to save/load.

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Guest
Guest - - 690,853 comments

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Guest
Guest - - 690,853 comments

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