The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
So after much discussion Doug convinced me to try and make some vehicle squads again. We tried this when we first started on the mod with UC Gm's being squad based and, well, it failed. There were just too many issues with it that it didn't work.
Thankfully that was what, 3 years ago? I have learned a lot since then and am glad I tried to do this again, I have figured out what my mistakes were before (and they were simple/stupid ones at that) and now we have vehicular squads.
Nod will have 3 teirs, their teir 1 units will be in squads. That means squads of buggies, squads of bikes, and squads of beam cannons.
Quantity has a quality all its own ;D
In communist russia
In Nazi Germany, the bounty collects you.
Oh wow haven't seen vehicle squads before! wild :D Great job!
Didn't I suggest this idea a couple years ago? O.o
We tried it s couple of years ago, it didn't work. Now it does. :)
Hell yeah nice work :D
Just wait for our next surprise, its the icing on the cake if it works. :)
Damn it it didn't work. :p back to the drawing board I guess lol.