The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS Vertigo Homeland / Guard (view original)
Vertigo Homeland / Guard
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jasonboy16
jasonboy16 - - 428 comments

I keep receiving the xenoforce reborn mod updates!!!

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azuza001 Author
azuza001 - - 1,381 comments

Thats because I keep working on the mod lol. I'm actually almost done with Nod, I have to do the Armageddon Bomber and then "Project Avatar". :)

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KiroXeiApex
KiroXeiApex - - 512 comments

"Project Avatar"! What could it look like anyway?

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Description

This is the pic of the other two Doctrines on the Homeland Vertigo Fighter.

With the Homeland Doctrine the Vertigo is equipped with a heavy plasma cannon and 3 dual-firing sidewinders (yes, 3 times the amount that Black Ops has) making this a very powerful and scary anti-air unit.

With the Tiberium Guard Doctrine the unit is equipped with a single Impact Missile and a heavy machine gun. While at first this may seem way underpowered against the other doctrines the Impact Missile can be launched from a very far distance away making this a great seige unit and the machine gun can target ground and air units making this unit actually quite useful against those pesky rocket men who run around trying to ruin an air generals day. Not really used for a solo assault these things will defiantly soften up an enemies defenses before moving in with something else for the kill.