The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS Cyborg Leader / Bodyguard (view original)
Cyborg Leader / Bodyguard
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Interesting, we will see how this plays out in the next release.

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Looks like similar to the confessor upgrade code is it!

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azuza001 Author

It uses the same code that the Confessor uses however there are a few major differences here.

First, it's not an upgrade and it comes that way automatically.

Second, the Cyborg is still a vehicle.

The only downside is even though the Cyborg is a vehicle it can still be crushed as the group horde code does not differentiate the classes inside the horde, the horde itself is considered infantry. In practice what I've noticed is that the inquisition troops die first and then the cyborg is taken out. Also the enemy AI considers it a vehicular threat and builds units to counter the cyborgs inside the squad.

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NOD's cybernetic division is known for building cyborgs that they then sell to other countries and warlords for protection. They are also used in the field to help protect the more advanced teams in the field. Here's a pic of the Inquisition with a Cyborg Protector. In practice this is actually very useful as the Cyborg will fire it's weapons as it and it's team move into range for the Inquisitions flame throwers.

As far as the way this works with the upgrade system the Inquisition, Sisterhood, and Confessors will all have the Cyborg Protector with them. Depending on the upgrade you pick it will either upgrade the Protectors weapons and/or the teams weapons.

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