The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Happy Thanksgiving! This is the November release of Xenoforce Reborn. The Readme.txt file in the .rar go's over the changes. Most of the time since the last release has been spent working on the new movement/targeting system of the mobile suits of EF and getting the AI to be more aggressive and act more like a real player. Only a few EF units have the new system implemented in them for testing purposes. SEED and AW have been removed from this mod due to the number of people who have complained about the units being unbalanced and needing fixing. We will be re-adding one of these 2 sides in by Christmas based on feedback on what you, the players, want done first and what we're looking at needing to do.
Hell yeah! I was just playing a match on this MOD before seeing this too! ^^
yiiiiiiha thank you guys :D
um.....I can't choose Seed or the other timeline.....the options aren't available at base
Gobble, gobble! Gobble, gobble! More! More!
Correct Latros01, we removed them from the game for the moment because people were constantly complaining about them being overpowering even after we said they were not balanced or correctly implemented and that we were keeping them in just for people to look at and see what we're trying to do.
So, we took them out for this release so that it isn't an issue. There is a vote going on in the forum right about what should be done for Decembers release, if you want them back in I would suggest going to vote. Right now its a tie between polishing UC and implementing SEED correctly.