The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

Report Xenoforce Reborn 9E
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xenoforce_9E.rar
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Full Version
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azuza001
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107.97mb (113,210,107 bytes)
Downloads
19,297 (1 today)
MD5 Hash
3bc870759e38c4995633f4cf37e1e029
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Description

In this release of the Xenoforce Reborn mod we have added an additional faction to the game, Earth Federation AW! For a complete list of changes and additions please read the Read Me.

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Xenoforce Reborn 9E
Comments  (0 - 50 of 51)
Valherran
Valherran

sweet! DL now...

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UltraKiroXei
UltraKiroXei

After DL, and played this mod, all the issues were solved. Well done!

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azuza001 Author
azuza001

Thanks, I try LOL.

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Deathdealer109
Deathdealer109

How does this work, im downloadnig it from desura but i am running the 1.1 version, i have the steam version of commadn and conquer but i run my mods by copying the fixed user options and putting it in steams advanced launch options. so now it aint workning, so can u guys tell me how it will work?

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Dougbendo Creator
Dougbendo

did you put the 1.1 version in the mods file of you cnc3 in my documents.

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azuza001 Author
azuza001

Desura automatically installs mods and runs them Doug, you don't do anything other than click the one you want and hit run. The problem is Desura has not updated to our latest release yet and I'm not sure how to go about getting it updated myself.

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Dougbendo Creator
Dougbendo

that why I said for him to install the mod manually...I know desura was over rated.

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kissmon
kissmon

@Deathdealer109
u need ver. 1.09 for this mod (most mods need ver. 1.09 for them to work)
:D

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azuza001 Author
azuza001

Lol, thanks for the help Ultra, I just saw these comments myself.

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herocortez
herocortez

HELLO THERE!!!!
I FREAKING LOVE THIS MOD ON MY C&C ZERO HOUR AND I'VE INSTALLED THIS ON MY TW (DOCUMENTS/C&C TW/MODS/XENOFORCE <<<---... THEN LOAD IT UP USING THE C&C DISC..) AND IT SUCCESSFULLY WORKS ON MY GAMEEE YEAAAA..BUT EVERYTIME WHEN I TRAIN AN UNIT OR BUILD A BUILDING IT CRASHESSSSSS THE GAMEEE ARGGGHHHHH..WHY! I LOVE THIS MOD AND I WANT TO PLAY IT :(
I WONDER WHY IT CRASHES??! IS IT BECAUSE THE EPICNESS OF THIS SEXY *** GAME?!?!?
(SORRY FOR THE LANGUAGE...)

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UltraKiroXei
UltraKiroXei

Mines doesn't crash alot, unless you can delete the replays or reduce the graphic settings. Or just because GDI AI crashes rarely.

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lybxs007
lybxs007

Can not download!

Why??

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UltraKiroXei
UltraKiroXei

You have to wait until the download it appears "Opening 2011_10_14_xenoforce_9E.rar" box appears, or click on the "download xenoforce 9E.rar" link or the "Mirror". That should be an easy advice.

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Railgun1337
Railgun1337

having issues Installing to Desura.
it keeps installing The Original 3 instead of this one
little help would be appreciated

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Railgun1337
Railgun1337

nvm previous post
now i can't get it to stop crashing my game when at max settings -_-
though at lowest settings it seemed to work fine.
but what's the point of a custom pc with a high end GFX card if i can't enjoy my games on max settings...
any help would be greatly appreciated

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azuza001 Author
azuza001

I've never had the game crash on me on high settings, what are your system specs? Do you have the latest drivers? Have you tried deleting the replays folder (this actually works for some reason to fix crashing issues)? When/where does the game crash when it's on high?

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Railgun1337
Railgun1337

i think i figured it out...
it was the custom maps that were causing the constant CTD's
though i was using 64 bit 7. now i'm using 32 bit 7 so hopefully it'll work ok.
i'll keep you posted

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ExzcellionGamma
ExzcellionGamma

Downloaded and is running fine. Good job.

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azuza001 Author
azuza001

Thanks. We've still got a lot of work to do but once the EF is done that's actually half of the work there so things should hopefully move smoother.

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ExzcellionGamma
ExzcellionGamma

Hmmm... about the mod's contents... when I try to access mid.bin it doesn't display anything. What's off there?

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azuza001 Author
azuza001

mid.bin? are you trying to extract the mod and look at the code/models?

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snowdawn
snowdawn

Hi Dougbendo. I love this new version of Xenoforce Reborn. I have a suggestion for the next release. Can you guys put a small Power Plant like you guys did in the previous version. The big Power plant in this version that gives 100 power is good but its expensive and when it is destroyed it blows up and kills nearby units and buildings. Thanks

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UltraKiroXei
UltraKiroXei

I'm thinking that Azuza001 and Dougbendo cannot do that, hence the Nuclear Reactor already have one. They can't adjust the Solar Plant because it will change the in-game balance, which makes the game more messy and unnecessary advantage to the players.

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UltraKiroXei
UltraKiroXei

Since every users are asking for the versions, I'll put it right here. The New XR039ERC2:

Mediafire.com

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jano_02
jano_02

hey guys... I'm kinda excited for the next release.. when will it be?

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azuza001 Author
azuza001

Before Xmas is the best I can give for this mod. Xenoforce : Original 3 should be very soon.

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leozx
leozx

GREAT JOB!Awesome Mod.
But there`re two UC Base in structure panel,and one of defend toewr of UC is MISSINGNAME.
My English is not good,so...

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azuza001 Author
azuza001

As for the missing name, we will look into that.

As far as the 2 UC Base's its because the 2nd one is a placeholder for the SEED base.

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Higaran87
Higaran87

hey guys, i would really love to get this mod, but i don't know what i have done wrong. how do i get to the control center on C&C 3 TW? i am a novice ad getting mods on games, and don't understand some tricks. i got the files, and used win.RAR to extract. i then made a mod folder in my steam files and the files i found in my docs. what have i done wrong?

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alexyoung31586
alexyoung31586

Quick question; Does the reborn version not have the original 3? I've never played it before so I'm curious.

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Railgun1337
Railgun1337

question... how do i get it to work with the ultimate collection?
i don't see a way into the control panel for TW
and everytime i launch it it just plays the vanilla game
suggestons?

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Railgun1337
Railgun1337

UPDATE:
i got the user interface working
but now i can't get it to recognize the mods -_-
help please

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Railgun1337
Railgun1337

UPDATE!
ok nevermind got it all working :D

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bestg036
bestg036

Hello i have some problem with install your mod

my game is Steam Version but i drag all file form winrar

and read "README" all but i don't understand is not effect

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WrathOfLust
WrathOfLust

Go to properties on steam list > set lunch options. Put -Ui in the provided space, this will allow the game to lunch game browser with mods and replays and such u can select.

upload mod to the C:\Users\Yourname\Documents\Command & Conquer 3 Tiberium Wars >mods folder as instructed in mod readme file, Mods folder may not be there, so u may need to make one of your own.

Cheers!

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AnNahlFamiglia
AnNahlFamiglia

how about you add new unit from Warhammer 40k..can you?

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UltraKiroXei
UltraKiroXei

I have already answered your questions from your previous comment:
At this point, we don't have any plans bringing Warhammer 40k Units into the Mod Game. However, we have our own designs to put it in, but not completed. Since, Ryan and Doug is not here for a while, I have taken care of their place. You can contact me anytime, so I can reply or not.

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AnNahlFamiglia
AnNahlFamiglia

I play xenoforce 1.5 on general zerohour..the mods is so exciting..but when I select maccross general,my basara dont sing and my enemy dont use their super weapon..i even select hard china nuke general..is it because the mods or the game??and 1 last thing are u still develop unit for xenoforce 1.5 in general zerohour?sorry for my english hihihi

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UltraKiroXei
UltraKiroXei

The Original Creator Homura tried to keep this balancing way. For the Unit Basara, equipped with Brass Sound, it can only work on your own units. Also, his anti-personnel missiles can neutralize only the "Pilot" Driver so your infantry units can take over. You can also use the alternative missile ability to take down enemy units. You can manually use the force fire to make it work.

I'm not sure that the AI did not use their superweapons, however, they only need the rank of level 3 in order to create the superweapon. The cause that it was the game itself, that the way how EA Pacific (Westwood Pacific, not Studios) attempt to repair the AI and Balances. They did not have enough time to check on it so they have to release the game by following EA order due date.

Interesting, the units we are developing already planned out by turning the old faction into a new one. We placed a concept on units with 9 Factions including the AFTA (USA), PEU (EU/Russia), APC (China/Japan), GLA (Self), UNCS (UN), EF (Different UN), Zeon (Colony Space), RDF (Macross), and Invid (Outside Solar Boundary). The whole thing will be work in progress.

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AnNahlFamiglia
AnNahlFamiglia

(Interesting, the units we are developing already planned out by turning the old faction into a new one. We placed a concept on units with 9 Factions including the AFTA (USA), PEU (EU/Russia), APC (China/Japan), GLA (Self), UNCS (UN), EF (Different UN), Zeon (Colony Space), RDF (Macross), and Invid (Outside Solar Boundary). The whole thing will be work in progress)......Are this new unit for general zerohour??

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UltraKiroXei
UltraKiroXei

These are not new units, they are a playable faction that will replace the following by USA + Air-force + Laser + Super-weapon into AFTA, China + Tank + Infantry + Nuclear into APC, and GLA + Stealth + Demolition + Toxic into OAU. Gundam, Zeon, Macross will be updated into EF, ZCS, and RDF. I'll post it up on the forums:
Moddb.com

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AnNahlFamiglia
AnNahlFamiglia

I think u should give zeonic general a gundam to because they also produced gundam in anime and i think you should give maccross general a new type of weapon and missile bomb..this will make the game realy good..when i first play this game i play the maccros general for the try and when i played its so beutiful..when you see vf-11 missile bomb make their enemy flies you about woooowwwww!!!!! but when i put xenoforce 1.5 patch in the game the vf-11 missile are just a normal missile..the missile ultimate bomb eplosion is gone and only a normal explosion..i hope you can give the ultimate explosion for vf-19 or vf-21..(i only play cnc general zerohour xenoforce 1.5 and i dont try yet cnc tiberium war)

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UltraKiroXei
UltraKiroXei

I did some research on Zeon Armaments and Vehicles, they do have captured GMs, which they allow themselves do research and use these mechs against EF Forces. We can give them a different weapon, but we did not take a self tour on the General Zero Hours Coding yet.

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AnNahlFamiglia
AnNahlFamiglia

I think its better if the other faction also have robots because,tanks vs gundam or infantry vs valkyrie ist so obvious that is so overpower.

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azuza001 Author
azuza001

i could but why?

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Guest
Guest

I play xenoforce 1.5 on general zerohour..the mods is so exciting..but when I select maccross general,my basara dont sing and my enemy dont use their super weapon..i even select hard china nuke general..is it because the mods or the game??and 1 last thing are u still develop unit for xenoforce 1.5 in general zerohour?sorry for my english hihihi

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UltraKiroXei
UltraKiroXei

I already answered from the previous comment.

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AnNahlFamiglia
AnNahlFamiglia

Hai azuza..come n watch my video at youtube..just type Annahl famili..dear friend azuza sorry for my bad english..why must other faction need robot or valkyrie is because I think it will realy intresting n fair enough for another faction..just my opinion..

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